Files
mcpe/source/client/renderer/entity/MobRenderer.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

37 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "EntityRenderer.hpp"
class MobRenderer : public EntityRenderer
{
public:
MobRenderer(Model*, float);
void setArmor(Model*);
virtual void render(Entity*, float, float, float, float, float) override;
virtual int prepareArmor(Mob*, int, float);
virtual void setupPosition(Entity*, float, float, float);
virtual void setupRotations(Entity*, float, float, float);
virtual float getAttackAnim(Mob*, float);
virtual float getBob(Mob*, float);
virtual float getFlipDegrees(Mob*);
virtual int getOverlayColor(Mob*, float, float);
virtual void scale(Mob*, float);
virtual void renderName(Mob*, float, float, float);
virtual void renderNameTag(Mob*, const std::string&, float, float, float, int);
virtual void additionalRendering(Mob*, float);
public:
Model* m_pModel;
Model* m_pArmorModel;
};