Files
mcpe/source/client/renderer/entity/EntityRenderDispatcher.cpp

151 lines
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C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "EntityRenderDispatcher.hpp"
#include "client/app/Minecraft.hpp"
#include "../ItemInHandRenderer.hpp"
EntityRenderDispatcher* EntityRenderDispatcher::instance;
float EntityRenderDispatcher::xOff, EntityRenderDispatcher::yOff, EntityRenderDispatcher::zOff;
EntityRenderDispatcher::EntityRenderDispatcher() :
m_ModelRenderer(nullptr, 0),
m_HumanoidRenderer(new HumanoidModel(0.0f, 0.0f), 0.0f)
{
m_pItemInHandRenderer = nullptr;
m_pTextures = nullptr;
m_pLevel = nullptr;
m_pMinecraft = nullptr;
m_pMob = nullptr;
m_yaw = 0.0f;
m_pitch = 0.0f;
m_pOptions = nullptr;
m_pFont = nullptr;
m_HumanoidRenderer.init(this);
m_ModelRenderer.init(this);
m_TntRenderer.init(this);
m_CameraRenderer.init(this);
#ifndef ORIGINAL_CODE
// @BUG: Not initializing the item renderer would cause crashes if item7
// entities exist, because it references the dispatcher
m_ItemRenderer.init(this);
#endif
#ifdef ENH_ALLOW_SAND_GRAVITY
m_FallingTileRenderer.init(this);
#endif
}
float EntityRenderDispatcher::distanceToSqr(float x, float y, float z)
{
float dX = x - m_pos.x;
float dY = y - m_pos.y;
float dZ = z - m_pos.z;
return dX * dX + dY * dY + dZ * dZ;
}
Font* EntityRenderDispatcher::getFont()
{
return m_pFont;
}
EntityRenderDispatcher* EntityRenderDispatcher::getInstance()
{
if(!instance)
instance = new EntityRenderDispatcher;
return instance;
}
EntityRenderer* EntityRenderDispatcher::getRenderer(Entity* pEnt)
{
switch (pEnt->m_renderType)
{
case RENDER_TNT:
return &m_TntRenderer;
case RENDER_ITEM:
return &m_ItemRenderer;
case RENDER_CAMERA:
return &m_CameraRenderer;
case RENDER_HUMANOID:
m_HumanoidRenderer.m_pModel = m_HumanoidRenderer.m_pHumanoidModel = (HumanoidModel *)pEnt->getModel();
return &m_HumanoidRenderer;
case RENDER_MODEL:
m_ModelRenderer.m_pModel = pEnt->getModel();
return &m_ModelRenderer;
#ifdef ENH_ALLOW_SAND_GRAVITY
case RENDER_FALLING_TILE:
return &m_FallingTileRenderer;
#endif
}
return nullptr;
}
void EntityRenderDispatcher::onGraphicsReset()
{
m_HumanoidRenderer.onGraphicsReset();
m_ModelRenderer.onGraphicsReset();
}
void EntityRenderDispatcher::prepare(Level* level, Textures* textures, Font* font, Mob* mob, Options* options, float f)
{
m_pLevel = level;
m_pTextures = textures;
m_pMob = mob;
m_pFont = font;
m_pOptions = options;
m_yaw = mob->field_5C + f * (mob->m_yaw - mob->field_5C);
m_pitch = mob->field_60 + f * (mob->m_pitch - mob->field_60);
m_pos.x = mob->field_98.x + f * (mob->m_pos.x - mob->field_98.x);
m_pos.y = mob->field_98.y + f * (mob->m_pos.x - mob->field_98.y);
m_pos.z = mob->field_98.z + f * (mob->m_pos.x - mob->field_98.z);
}
void EntityRenderDispatcher::render(Entity* entity, float f)
{
float x = entity->field_98.x + f * (entity->m_pos.x - entity->field_98.x);
float y = entity->field_98.y + f * (entity->m_pos.y - entity->field_98.y);
float z = entity->field_98.z + f * (entity->m_pos.z - entity->field_98.z);
float yaw = entity->field_5C + f * (entity->m_yaw - entity->field_5C);
float bright = entity->getBrightness(1.0f);
glColor4f(bright, bright, bright, 1.0f);
render(entity, x - xOff, y - yOff, z - zOff, yaw, f);
}
void EntityRenderDispatcher::render(Entity* entity, float a, float b, float c, float d, float e)
{
EntityRenderer* pRenderer = getRenderer(entity);
if (pRenderer)
{
#ifndef ORIGINAL_CODE
if (pRenderer == &m_HumanoidMobRenderer)
m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = entity->isSneaking();
else
m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = false;
#endif
pRenderer->render(entity, a, b, c, d, e);
}
}
void EntityRenderDispatcher::setLevel(Level* level)
{
m_pLevel = level;
}
void EntityRenderDispatcher::setMinecraft(Minecraft* mc)
{
m_pMinecraft = mc;
}