mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-06 22:10:04 +03:00
* Visual Studio Project Overhaul + Cleanup * SDL2 project for Windows * Re-added game client icon to SDL2 code * Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type) * Renamed "LoggerWindows" to "LoggerWin32" * Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then. * Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it. * I wonder if this still works on macOS... * Bugfixes & Fixed for macOS * Options::savePropertiesToFile Logging Bugfix * Silence Winsock Deprecation Warnings in RakNet * VS Project Improvements - Replaced 50 billion relative paths with $(MC_ROOT) - Added $(RAKNET_PATH) variable to override RakNet location - Re-added gitignore for .vcxproj.user files - Added debugging config to Directory.Builds.props - Slimmed down project configurations for SDL2 * VS Project Config Bugfixes - Fixed RakNet header path for additional includes * RakNet Target for XCode * XCode Project Config Fixes * Packet logging * Network VS Project Filter Fix * Fix RakNet Packet ID Length We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions. * Additional RakNet Error Handling * Disable packet logging * * Fix CMakeLists.txt This reflects the relocation of ClientSideNetworkHandler.cpp. * * Also add renderer/GL/GL.cpp to the CMakeLists.txt * * Replace libpng with stb_image * * Fix buggy water behavior. * * Put the CMakeLists of the SDL project in debug mode * Visual Studio 2010 Support * * Change the SdlIoCallbacks from an array to a single member. This fixes compilation of the sdl2 target on VS. * * Fix missing _error label. * Revert "* Fix missing _error label." This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74. * Revert "* Replace libpng with stb_image" * info_updateGame Tiles --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#pragma once
|
|
#include <map>
|
|
|
|
#include "thirdparty/GL/GL.hpp"
|
|
#include "client/options/Options.hpp"
|
|
#include "client/app/AppPlatform.hpp"
|
|
#include "DynamicTexture.hpp"
|
|
|
|
class DynamicTexture; // in case we are being included from DynamicTexture. We don't store complete references to that
|
|
|
|
struct TextureData
|
|
{
|
|
int glID;
|
|
Texture textureData;
|
|
|
|
TextureData()
|
|
{
|
|
glID = 0;
|
|
}
|
|
TextureData(int i, Texture& x)
|
|
{
|
|
glID = i;
|
|
textureData = x;
|
|
}
|
|
};
|
|
|
|
class Textures
|
|
{
|
|
public:
|
|
int loadTexture(const std::string& name, bool b);
|
|
int loadAndBindTexture(const std::string& name);
|
|
void clear();
|
|
void tick();
|
|
void addDynamicTexture(DynamicTexture* pTexture);
|
|
Texture* getTemporaryTextureData(GLuint id);
|
|
|
|
// set smoothing for next texture to be loaded
|
|
void setSmoothing(bool b)
|
|
{
|
|
field_39 = b;
|
|
}
|
|
|
|
// set smoothing for next texture to be loaded
|
|
void setClampToEdge(bool b)
|
|
{
|
|
field_38 = b;
|
|
}
|
|
|
|
Textures(Options*, AppPlatform*);
|
|
~Textures();
|
|
|
|
private:
|
|
static bool MIPMAP;
|
|
|
|
int assignTexture(const std::string& name, Texture& t);
|
|
|
|
protected:
|
|
std::map<std::string, GLuint> m_textures;
|
|
Options* m_pOptions;
|
|
AppPlatform* m_pPlatform;
|
|
int m_currBoundTex;
|
|
bool field_38;
|
|
bool field_39;
|
|
std::map<GLuint, TextureData> m_textureData;
|
|
std::vector<DynamicTexture*> m_dynamicTextures;
|
|
|
|
friend class StartMenuScreen;
|
|
};
|
|
|