Files
mcpe/source/client/renderer/LightUpdate.cpp
Brent 5ac3aa6d9e macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup

* Fix malformed comments in build-wasm.bat

* Emscripten Fixes

* * Add shebang to the grabsounds.py script

Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly.

* * Re-add the patch_data and readme files.

* * Remove sound data.

* Fix some more things.

* Think it's ready to pull now...

---------

Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-08-17 11:20:59 +03:00

186 lines
4.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "LightUpdate.hpp"
#include "world/level/Level.hpp"
void LightUpdate::update(Level* pLevel)
{
int newBr, oldBr, newBrN, x2, x6, x7, x14, x13, x10, v24, x21, x17_1, v27, x9, x10_1, x8, x7_1, x3, x4, x1, x20;
int x19, x18, x17, x16, x5, x1_1;
bool x11;
if ((m_z2 - m_z1 + 1) * (m_x2 + 1 - m_x1 + (m_y2 - m_y1) * (m_x2 + 1 - m_x1)) > 32768)
return;
if (m_x2 < m_x1)
return;
x1 = m_x1 + 1;
for (int i = m_x1 - 1; ; ++i)
{
x2 = x1 - 1;
if (m_z2 < m_z1)
{
x1_1 = x1;
goto LABEL_53;
}
x1_1 = x1;
x3 = m_z1 + 1;
x4 = m_z1 - 1;
do
{
x6 = x3 - 1;
if (!pLevel->hasChunksAt(x2, 0, x3 - 1, 1)
|| pLevel->getChunk(x2 >> 4, x6 >> 4)->isEmpty())
{
x5 = x3;
}
else
{
if (m_y1 < 0) m_y1 = 0;
if (m_y2 > 127) m_y2 = 127;
if (m_y1 <= m_y2)
{
x7 = m_y1 + 1;
x8 = m_y1 - 1;
x5 = x3;
while (1)
{
oldBr = pLevel->getBrightness(*this->m_lightLayer, x2, x7 - 1, x6);
x13 = pLevel->getTile(x2, x7 - 1, x6);
x14 = Tile::lightBlock[x13];
if (!x14)
x14 = 1;
if (m_lightLayer == &LightLayer::Sky)
break;
if (m_lightLayer != &LightLayer::Block)
goto LABEL_30;
x10 = Tile::lightEmission[x13];
x11 = x10 == 0;
LABEL_31:
if (x14 > 14)
v24 = x11;
else
v24 = 0;
if (!v24)
{
LABEL_35:
x10_1 = x10;
x16 = pLevel->getBrightness(*m_lightLayer, i, x7 - 1, x6);
x17 = pLevel->getBrightness(*m_lightLayer, x1, x7 - 1, x6);
x7_1 = x7;
x18 = pLevel->getBrightness(*m_lightLayer, x2, x8, x6);
x19 = pLevel->getBrightness(*m_lightLayer, x2, x7, x6);
x20 = pLevel->getBrightness(*m_lightLayer, x2, x7 - 1, x4);
x21 = pLevel->getBrightness(*m_lightLayer, x2, x7 - 1, x3);
x17_1 = x17;
if (x17 < x16)
x17_1 = x16;
if (x17_1 < x18)
x17_1 = x18;
if (x17_1 < x19)
x17_1 = x19;
if (x17_1 < x20)
x17_1 = x20;
if (x17_1 < x21)
v27 = x21 - x14;
else
v27 = x17_1 - x14;
newBr = v27;
if (newBr < 0)
newBr = 0;
if (newBr < x10_1)
newBr = x10_1;
goto LABEL_18;
}
newBr = 0;
x7_1 = x7;
LABEL_18:
if (newBr != oldBr)
{
pLevel->setBrightness(*m_lightLayer, x2, x7 - 1, x6, newBr);
newBrN = newBr - 1;
if (newBrN < 0)
newBrN = 0;
pLevel->updateLightIfOtherThan(*m_lightLayer, i, x7 - 1, x6, newBrN);
pLevel->updateLightIfOtherThan(*m_lightLayer, x2, x8, x6, newBrN);
pLevel->updateLightIfOtherThan(*m_lightLayer, x2, x7 - 1, x4, newBrN);
if (m_x2 <= x1)
pLevel->updateLightIfOtherThan(*m_lightLayer, x1, x7 - 1, x6, newBrN);
if (m_y2 <= x7)
pLevel->updateLightIfOtherThan(*m_lightLayer, x2, x7, x6, newBrN);
if (m_z2 <= x3)
pLevel->updateLightIfOtherThan(*m_lightLayer, x2, x7 - 1, x3, newBrN);
}
++x7;
++x8;
if (m_y2 < x7_1)
goto LABEL_8;
}
x9 = pLevel->isSkyLit(x2, x7 - 1, x6);
x10 = 15;
if (x9)
goto LABEL_35;
LABEL_30:
x11 = 1;
x10 = 0;
goto LABEL_31;
}
x5 = x3;
}
LABEL_8:
++x3;
++x4;
} while (x5 <= m_z2);
LABEL_53:
++x1;
if (x1_1 > m_x2)
break;
}
}
bool LightUpdate::expandToContain(int x1, int y1, int z1, int x2, int y2, int z2)
{
if (m_x1 <= x1 &&
m_y1 <= y1 &&
m_z1 <= z1 &&
m_x2 >= x2 &&
m_y2 >= y2 &&
m_z2 >= z2)
return true;
if (x1 < m_x1 - 1) return false;
if (y1 < m_y1 - 1) return false;
if (z1 < m_z1 - 1) return false;
if (x2 > m_x2 + 1) return false;
if (y2 > m_y2 + 1) return false;
if (z2 > m_z2 + 1) return false;
if (y1 >= m_y1) y1 = m_y1;
if (x1 >= m_x1) x1 = m_x1;
if (y2 < m_y2) y2 = m_y2;
if (z1 >= m_z1) z1 = m_z1;
if (x2 < m_x2) x2 = m_x2;
if (z2 < m_z2) z2 = m_z2;
// If trying to add more than 2 tiles, we can't do that
if ((z2 - z1) * (x2 - x1) * (y2 - y1) - (m_z2 - m_z1) * (m_x2 - m_x1) * (m_y2 - m_y1) > 2)
return false;
m_x1 = x1;
m_y1 = y1;
m_x2 = x2;
m_y2 = y2;
m_z1 = z1;
m_z2 = z2;
return true;
}