Files
mcpe/source/client/renderer/LavaSideTexture.cpp
2023-08-09 12:41:27 +03:00

91 lines
2.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "DynamicTexture.hpp"
#include "world/tile/Tile.hpp"
LavaSideTexture::LavaSideTexture() : DynamicTexture(Tile::lava->m_TextureFrame + 1)
{
field_14 = 0;
field_18 = 0;
field_1C = 0;
m_data1 = new float[256];
m_data2 = new float[256];
m_data3 = new float[256];
m_data4 = new float[256];
m_textureSize = 2;
for (int i = 0; i < 256; i++)
{
m_data1[i] = 0.0f;
m_data2[i] = 0.0f;
m_data3[i] = 0.0f;
m_data4[i] = 0.0f;
}
}
LavaSideTexture::~LavaSideTexture()
{
SAFE_DELETE(m_data1);
SAFE_DELETE(m_data2);
SAFE_DELETE(m_data3);
SAFE_DELETE(m_data4);
}
void LavaSideTexture::tick()
{
field_1C++;
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
float f = 0.0F;
int ax = int(Mth::sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
int ay = int(Mth::sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
for (int bx = x - 1; bx <= x + 1; bx++)
{
for (int by = y - 1; by <= y + 1; by++)
{
int k2 = bx + ay & 0xf;
int i3 = by + ax & 0xf;
f += m_data1[k2 + i3 * 16];
}
}
m_data2[x + y * 16] = f / 10.0f + ((m_data3[(x & 0xf) + (y + 0 & 0xf) * 16] + m_data3[(x + 1 & 0xf) + (y & 0xf) * 16] + m_data3[(x + 1 & 0xf) + (y + 1 & 0xf) * 16] + m_data3[(x & 0xf) + (y + 1 & 0xf) * 16]) * 0.25f) * 0.8f;
m_data3[x + y * 16] += m_data4[x + y * 16] * 0.01f;
if (m_data3[x + y * 16] < 0.0f)
m_data3[x + y * 16] = 0.0f;
m_data4[x + y * 16] -= 0.06f;
if (Mth::random() < 0.005f)
m_data4[x + y * 16] = 1.5f;
}
}
std::swap(m_data1, m_data2);
for (int i = 0; i < 256; i++)
{
float x1 = m_data1[(i - 16 * (field_1C / 3)) & 0xFF] * 2.0f;
if (x1 > 1.0f)
x1 = 1.0f;
if (x1 < 0.0f)
x1 = 0.0f;
m_pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
m_pixels[i * 4 + 1] = int(255.0f * x1 * x1);
m_pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
m_pixels[i * 4 + 3] = 255;
}
}