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39 lines
963 B
C++
39 lines
963 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "common/Matrix.hpp"
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#include "world/phys/AABB.hpp"
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class Frustum
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{
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public:
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void normalizePlane(Matrix*, int);
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//it's inlined in GameRenderer
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static void doOurJobInGameRenderer();
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static Frustum frustum;
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public:
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Matrix m[19];
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};
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class FrustumData
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{
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public:
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bool pointInFrustum(float x, float y, float z);
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bool sphereInFrustum(float x, float y, float z, float radius);
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bool cubeFullyInFrustum(float x1, float y1, float z1, float x2, float y2, float z2);
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bool cubeInFrustum(float x1, float y1, float z1, float x2, float y2, float z2);
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bool cubeInFrustum(const AABB& aabb);
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public:
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Frustum x;
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}; |