Files
mcpe/source/client/model/Cube.cpp

196 lines
4.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Cube.hpp"
#include "renderer/GL/GL.hpp"
const float Cube::c = 180.0f / float(M_PI);
Cube::Cube(int a, int b)
{
m_posX = m_posY = m_posZ = 0.0f;
m_rotX = m_rotY = m_rotZ = 0.0f;
m_swapX = false;
m_bIgnore = false;
m_bCompiled = false;
m_buffer = 0;
m_brightness = 1.0f;
m_texOffsetX = a;
m_texOffsetY = b;
}
void Cube::addBox(float x, float y, float z, int displayX, int displayY, int displayZ, float scale)
{
int d = displayX, e = displayY, f = displayZ;
float x1 = x, y1 = y, z1 = z;
float x2 = x + float(d), y2 = y + float(e), z2 = z + float(f);
x1 -= scale;
y1 -= scale;
z1 -= scale;
x2 += scale;
y2 += scale;
z2 += scale;
if (m_swapX)
std::swap(x1, x2);
m_verts[0] = VertexPT(x1, y1, z1, 0.0f, 0.0f);
m_verts[1] = VertexPT(x2, y1, z1, 0.0f, 8.0f);
m_verts[2] = VertexPT(x2, y2, z1, 8.0f, 8.0f);
m_verts[3] = VertexPT(x1, y2, z1, 8.0f, 0.0f);
m_verts[4] = VertexPT(x1, y1, z2, 0.0f, 0.0f);
m_verts[5] = VertexPT(x2, y1, z2, 0.0f, 8.0f);
m_verts[6] = VertexPT(x2, y2, z2, 8.0f, 8.0f);
m_verts[7] = VertexPT(x1, y2, z2, 8.0f, 0.0f);
int m = m_texOffsetX, n = m_texOffsetY;
m_faces[0] = PolygonQuad(&m_verts[5], &m_verts[1], &m_verts[2], &m_verts[6], m + f + d, n + f, m + f + d + f, n + f + e); // x2 face
m_faces[1] = PolygonQuad(&m_verts[0], &m_verts[4], &m_verts[7], &m_verts[3], m, n + f, m + f, n + f + e); // x1 face
m_faces[2] = PolygonQuad(&m_verts[5], &m_verts[4], &m_verts[0], &m_verts[1], m + f, n, m + f + d, n + f); // up face
m_faces[3] = PolygonQuad(&m_verts[2], &m_verts[3], &m_verts[7], &m_verts[6], m + f + d, n, m + f + d + d, n + f); // down face
m_faces[4] = PolygonQuad(&m_verts[1], &m_verts[0], &m_verts[3], &m_verts[2], m + f, n + f, m + f + d, n + f + e); // z1 face
m_faces[5] = PolygonQuad(&m_verts[4], &m_verts[5], &m_verts[6], &m_verts[7], m + f + d + f, n + f, m + f + d + f + d, n + f + e); // z2 face
#ifdef ENH_ENTITY_SHADING
m_faces[0].setColor(0.6f, 0.6f, 0.6f);
m_faces[1].setColor(0.6f, 0.6f, 0.6f);
m_faces[4].setColor(0.8f, 0.8f, 0.8f);
m_faces[5].setColor(0.8f, 0.8f, 0.8f);
m_faces[3].setColor(0.5f, 0.5f, 0.5f);
#endif
if (m_swapX)
{
for (int i = 0; i < 6; i++)
m_faces[i].mirror();
}
}
void Cube::compile(float scale)
{
if (m_bCompiled)
xglDeleteBuffers(1, &m_buffer);
xglGenBuffers(1, &m_buffer);
Tesselator& t = Tesselator::instance;
t.begin();
for (int i = 0; i < 6; i++)
m_faces[i].render(t, scale);
t.end(m_buffer);
m_bCompiled = true;
}
void Cube::draw()
{
#ifdef ENH_ENTITY_SHADING
drawArrayVTC(m_buffer, 36, sizeof(Tesselator::Vertex));
#else
drawArrayVT(m_buffer, 36, sizeof(Tesselator::Vertex));
#endif
}
void Cube::drawSlow(float scale)
{
Tesselator& t = Tesselator::instance;
t.begin();
for (int i = 0; i < 6; i++)
m_faces[i].render(t, scale);
t.draw();
}
void Cube::render(float scale)
{
if (m_bIgnore)
return;
if (!m_bCompiled)
compile(scale);
if (!hasDefaultRot())
{
glPushMatrix();
translateRotTo(scale);
draw();
glPopMatrix();
}
else if (!hasDefaultPos())
{
translatePosTo(scale);
draw();
translatePosTo(-scale);
}
else
{
draw();
}
}
void Cube::translatePosTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
}
void Cube::translateRotTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
if (m_rotZ != 0) glRotatef(m_rotZ * c, 0, 0, 1);
if (m_rotY != 0) glRotatef(m_rotY * c, 0, 1, 0);
if (m_rotX != 0) glRotatef(m_rotX * c, 1, 0, 0);
}
void Cube::translateTo(float scale)
{
if (m_bIgnore)
return;
if (!hasDefaultRot())
translateRotTo(scale);
else if (!hasDefaultPos())
translatePosTo(scale);
}
void Cube::setBrightness(float b)
{
if (m_brightness != b)
m_bCompiled = false;
m_brightness = b;
#ifdef ENH_ENTITY_SHADING
m_faces[0].setColor(0.6f * b, 0.6f * b, 0.6f * b);
m_faces[1].setColor(0.6f * b, 0.6f * b, 0.6f * b);
m_faces[2].setColor(1.0f * b, 1.0f * b, 1.0f * b);
m_faces[3].setColor(0.5f * b, 0.5f * b, 0.5f * b);
m_faces[4].setColor(0.8f * b, 0.8f * b, 0.8f * b);
m_faces[5].setColor(0.8f * b, 0.8f * b, 0.8f * b);
#endif
}
void Cube::setPos(float x, float y, float z)
{
m_posX = x;
m_posY = y;
m_posZ = z;
}
void Cube::setTexOffs(int a, int b)
{
m_texOffsetX = a;
m_texOffsetY = b;
}