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196 lines
4.6 KiB
C++
196 lines
4.6 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Cube.hpp"
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#include "renderer/GL/GL.hpp"
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const float Cube::c = 180.0f / float(M_PI);
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Cube::Cube(int a, int b)
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{
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m_posX = m_posY = m_posZ = 0.0f;
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m_rotX = m_rotY = m_rotZ = 0.0f;
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m_swapX = false;
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m_bIgnore = false;
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m_bCompiled = false;
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m_buffer = 0;
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m_brightness = 1.0f;
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m_texOffsetX = a;
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m_texOffsetY = b;
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}
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void Cube::addBox(float x, float y, float z, int displayX, int displayY, int displayZ, float scale)
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{
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int d = displayX, e = displayY, f = displayZ;
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float x1 = x, y1 = y, z1 = z;
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float x2 = x + float(d), y2 = y + float(e), z2 = z + float(f);
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x1 -= scale;
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y1 -= scale;
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z1 -= scale;
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x2 += scale;
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y2 += scale;
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z2 += scale;
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if (m_swapX)
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std::swap(x1, x2);
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m_verts[0] = VertexPT(x1, y1, z1, 0.0f, 0.0f);
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m_verts[1] = VertexPT(x2, y1, z1, 0.0f, 8.0f);
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m_verts[2] = VertexPT(x2, y2, z1, 8.0f, 8.0f);
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m_verts[3] = VertexPT(x1, y2, z1, 8.0f, 0.0f);
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m_verts[4] = VertexPT(x1, y1, z2, 0.0f, 0.0f);
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m_verts[5] = VertexPT(x2, y1, z2, 0.0f, 8.0f);
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m_verts[6] = VertexPT(x2, y2, z2, 8.0f, 8.0f);
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m_verts[7] = VertexPT(x1, y2, z2, 8.0f, 0.0f);
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int m = m_texOffsetX, n = m_texOffsetY;
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m_faces[0] = PolygonQuad(&m_verts[5], &m_verts[1], &m_verts[2], &m_verts[6], m + f + d, n + f, m + f + d + f, n + f + e); // x2 face
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m_faces[1] = PolygonQuad(&m_verts[0], &m_verts[4], &m_verts[7], &m_verts[3], m, n + f, m + f, n + f + e); // x1 face
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m_faces[2] = PolygonQuad(&m_verts[5], &m_verts[4], &m_verts[0], &m_verts[1], m + f, n, m + f + d, n + f); // up face
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m_faces[3] = PolygonQuad(&m_verts[2], &m_verts[3], &m_verts[7], &m_verts[6], m + f + d, n, m + f + d + d, n + f); // down face
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m_faces[4] = PolygonQuad(&m_verts[1], &m_verts[0], &m_verts[3], &m_verts[2], m + f, n + f, m + f + d, n + f + e); // z1 face
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m_faces[5] = PolygonQuad(&m_verts[4], &m_verts[5], &m_verts[6], &m_verts[7], m + f + d + f, n + f, m + f + d + f + d, n + f + e); // z2 face
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#ifdef ENH_ENTITY_SHADING
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m_faces[0].setColor(0.6f, 0.6f, 0.6f);
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m_faces[1].setColor(0.6f, 0.6f, 0.6f);
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m_faces[4].setColor(0.8f, 0.8f, 0.8f);
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m_faces[5].setColor(0.8f, 0.8f, 0.8f);
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m_faces[3].setColor(0.5f, 0.5f, 0.5f);
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#endif
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if (m_swapX)
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{
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for (int i = 0; i < 6; i++)
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m_faces[i].mirror();
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}
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}
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void Cube::compile(float scale)
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{
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if (m_bCompiled)
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xglDeleteBuffers(1, &m_buffer);
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xglGenBuffers(1, &m_buffer);
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Tesselator& t = Tesselator::instance;
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t.begin();
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for (int i = 0; i < 6; i++)
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m_faces[i].render(t, scale);
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t.end(m_buffer);
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m_bCompiled = true;
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}
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void Cube::draw()
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{
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#ifdef ENH_ENTITY_SHADING
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drawArrayVTC(m_buffer, 36, sizeof(Tesselator::Vertex));
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#else
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drawArrayVT(m_buffer, 36, sizeof(Tesselator::Vertex));
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#endif
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}
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void Cube::drawSlow(float scale)
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{
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Tesselator& t = Tesselator::instance;
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t.begin();
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for (int i = 0; i < 6; i++)
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m_faces[i].render(t, scale);
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t.draw();
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}
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void Cube::render(float scale)
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{
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if (m_bIgnore)
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return;
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if (!m_bCompiled)
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compile(scale);
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if (!hasDefaultRot())
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{
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glPushMatrix();
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translateRotTo(scale);
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draw();
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glPopMatrix();
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}
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else if (!hasDefaultPos())
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{
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translatePosTo(scale);
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draw();
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translatePosTo(-scale);
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}
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else
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{
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draw();
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}
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}
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void Cube::translatePosTo(float scale)
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{
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glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
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}
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void Cube::translateRotTo(float scale)
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{
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glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
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if (m_rotZ != 0) glRotatef(m_rotZ * c, 0, 0, 1);
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if (m_rotY != 0) glRotatef(m_rotY * c, 0, 1, 0);
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if (m_rotX != 0) glRotatef(m_rotX * c, 1, 0, 0);
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}
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void Cube::translateTo(float scale)
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{
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if (m_bIgnore)
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return;
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if (!hasDefaultRot())
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translateRotTo(scale);
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else if (!hasDefaultPos())
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translatePosTo(scale);
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}
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void Cube::setBrightness(float b)
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{
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if (m_brightness != b)
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m_bCompiled = false;
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m_brightness = b;
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#ifdef ENH_ENTITY_SHADING
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m_faces[0].setColor(0.6f * b, 0.6f * b, 0.6f * b);
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m_faces[1].setColor(0.6f * b, 0.6f * b, 0.6f * b);
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m_faces[2].setColor(1.0f * b, 1.0f * b, 1.0f * b);
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m_faces[3].setColor(0.5f * b, 0.5f * b, 0.5f * b);
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m_faces[4].setColor(0.8f * b, 0.8f * b, 0.8f * b);
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m_faces[5].setColor(0.8f * b, 0.8f * b, 0.8f * b);
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#endif
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}
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void Cube::setPos(float x, float y, float z)
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{
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m_posX = x;
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m_posY = y;
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m_posZ = z;
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}
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void Cube::setTexOffs(int a, int b)
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{
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m_texOffsetX = a;
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m_texOffsetY = b;
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}
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