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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "RolledSelectionList.hpp"
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class WorldSelectionList : public RolledSelectionList
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{
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public:
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WorldSelectionList(Minecraft*, int, int);
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bool capXPosition() override;
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void tick() override;
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int getNumberOfItems() override;
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void selectItem(int, bool) override;
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bool isSelectedItem(int) override;
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float getPos(float) override;
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void touched() override;
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void renderItem(int, int, int, int, Tesselator&) override;
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void renderBackground() override;
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void commit();
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void stepLeft();
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void stepRight();
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void tweenInited();
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public:
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float field_54;
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float field_58;
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float field_5C;
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float field_60;
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int m_selectedIndex;
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int field_68;
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std::vector<LevelSummary> m_items;
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std::vector<std::vector<std::string> > m_vvs;
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std::vector<std::string> m_previewImages;
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bool field_90;
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LevelSummary m_levelSummary;
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int field_CC;
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int field_D0;
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int field_D4;
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int field_D8;
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};
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