Files
mcpe/source/client/gui/components/WorldSelectionList.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

51 lines
1.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "RolledSelectionList.hpp"
class WorldSelectionList : public RolledSelectionList
{
public:
WorldSelectionList(Minecraft*, int, int);
bool capXPosition() override;
void tick() override;
int getNumberOfItems() override;
void selectItem(int, bool) override;
bool isSelectedItem(int) override;
float getPos(float) override;
void touched() override;
void renderItem(int, int, int, int, Tesselator&) override;
void renderBackground() override;
void commit();
void stepLeft();
void stepRight();
void tweenInited();
public:
float field_54;
float field_58;
float field_5C;
float field_60;
int m_selectedIndex;
int field_68;
std::vector<LevelSummary> m_items;
std::vector<std::vector<std::string> > m_vvs;
std::vector<std::string> m_previewImages;
bool field_90;
LevelSummary m_levelSummary;
int field_CC;
int field_D0;
int field_D4;
int field_D8;
};