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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
36 lines
1004 B
C++
36 lines
1004 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "SmallButton.hpp"
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// @NOTE: Used in the ConfirmScreen.
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// I reckon this was used in the OptionsScreen as well, since the button sizes are the same.
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SmallButton::SmallButton(int id, int x, int y, const std::string& str) :
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Button(id, x, y, 150, 20, str),
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m_pOption(nullptr)
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{
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}
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SmallButton::SmallButton(int id, int x, int y, int width, int height, const std::string& str) :
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Button(id, x, y, width, height, str),
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m_pOption(nullptr)
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{
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}
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SmallButton::SmallButton(int id, int x, int y, Options::Option* pOption, const std::string& str) :
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Button(id, x, y, 150, 20, str),
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m_pOption(pOption)
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{
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}
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Options::Option* SmallButton::getOption()
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{
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return m_pOption;
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}
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