Files
mcpe/source/client/gui/components/SmallButton.cpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "SmallButton.hpp"
// @NOTE: Used in the ConfirmScreen.
// I reckon this was used in the OptionsScreen as well, since the button sizes are the same.
SmallButton::SmallButton(int id, int x, int y, const std::string& str) :
Button(id, x, y, 150, 20, str),
m_pOption(nullptr)
{
}
SmallButton::SmallButton(int id, int x, int y, int width, int height, const std::string& str) :
Button(id, x, y, width, height, str),
m_pOption(nullptr)
{
}
SmallButton::SmallButton(int id, int x, int y, Options::Option* pOption, const std::string& str) :
Button(id, x, y, 150, 20, str),
m_pOption(pOption)
{
}
Options::Option* SmallButton::getOption()
{
return m_pOption;
}