Files
mcpe/source/client/gui/components/OptionList.cpp
2023-12-02 21:04:21 +03:00

362 lines
9.9 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "OptionList.hpp"
#include "client/options/Options.hpp"
#include "client/renderer/PatchManager.hpp"
#include "client/renderer/FoliageColor.hpp"
#include "client/renderer/GrassColor.hpp"
#define C_OPTION_ITEM_HEIGHT (18)
#define C_ON_OFF_SWITCH_WIDTH (28)
#define C_ON_OFF_SWITCH_HEIGHT (16)
#define C_DISTANCE_SWITCH_WIDTH (60)
#define C_DISTANCE_SWITCH_HEIGHT (16)
BooleanOptionItem::BooleanOptionItem(bool* pValue, const std::string& text)
{
m_text = text;
m_pValue = pValue;
m_bDisabled = false;
}
void BooleanOptionItem::onClick(OptionList* pList, int mouseX, int mouseY)
{
if (m_bDisabled)
return;
int itemX = pList->field_18 / 2 - (C_SCROLLED_LIST_ITEM_WIDTH - 4) / 2;
if (mouseX <= itemX + C_SCROLLED_LIST_ITEM_WIDTH - C_ON_OFF_SWITCH_WIDTH - 6)
return;
// Toggle the value
toggleState(pList);
}
void BooleanOptionItem::render(OptionList* pList, int x, int y)
{
pList->drawString(
pList->m_pMinecraft->m_pFont,
m_text,
x + 22,
y + (C_OPTION_ITEM_HEIGHT - 8) / 2 - 2,
m_bDisabled ? 0x777777 : 0xCCCCCC);
pList->drawOnOffSwitch(
x + C_SCROLLED_LIST_ITEM_WIDTH - C_ON_OFF_SWITCH_WIDTH - 6,
y + (C_OPTION_ITEM_HEIGHT - C_ON_OFF_SWITCH_HEIGHT) / 2 - 2,
*m_pValue,
m_bDisabled);
}
void BooleanOptionItem::toggleState(OptionList* pList)
{
*m_pValue ^= 1;
}
RenderOptionItem::RenderOptionItem(bool* pValue, const std::string& text) :
BooleanOptionItem(pValue, text)
{
}
void RenderOptionItem::toggleState(OptionList* pList)
{
BooleanOptionItem::toggleState(pList);
pList->m_pMinecraft->m_pLevelRenderer->allChanged();
}
AORenderOptionItem::AORenderOptionItem(bool* pValue, const std::string& text) :
RenderOptionItem(pValue, text)
{
}
void AORenderOptionItem::toggleState(OptionList* pList)
{
BooleanOptionItem::toggleState(pList);
Minecraft::useAmbientOcclusion = *m_pValue;
pList->m_pMinecraft->m_pLevelRenderer->allChanged();
}
HeaderOptionItem::HeaderOptionItem(const std::string& text)
{
m_text = text;
}
void HeaderOptionItem::render(OptionList* pList, int x, int y)
{
pList->drawString(
pList->m_pMinecraft->m_pFont,
m_text,
x + 2,
y + (C_OPTION_ITEM_HEIGHT - 8) / 2 - 2,
0xFFFFFF);
}
DistanceOptionItem::DistanceOptionItem(int* pValue, const std::string& text)
{
m_text = text;
m_pValue = pValue;
}
void DistanceOptionItem::onClick(OptionList* pList, int mouseX, int mouseY)
{
int itemX = pList->field_18 / 2 - (C_SCROLLED_LIST_ITEM_WIDTH - 4) / 2;
if (mouseX <= itemX + C_SCROLLED_LIST_ITEM_WIDTH - C_DISTANCE_SWITCH_WIDTH - 6)
return;
int oldValue = *m_pValue;
*m_pValue = (oldValue + 1) % RD_COUNT;
// If the old render distance was bigger than the current one
if (oldValue < *m_pValue)
pList->m_pMinecraft->m_pLevelRenderer->allChanged();
}
void DistanceOptionItem::render(OptionList* pList, int x, int y)
{
pList->drawString(
pList->m_pMinecraft->m_pFont,
m_text,
x + 22,
y + (C_OPTION_ITEM_HEIGHT - 8) / 2 - 2,
0xCCCCCC);
const char* distanceText = "???";
switch (*m_pValue)
{
case RD_EXTREME: distanceText = "EXTREME"; break;
case RD_FAR: distanceText = "FAR"; break;
case RD_NORMAL: distanceText = "NORMAL"; break;
case RD_SHORT: distanceText = "SHORT"; break;
}
std::string distanceTextStr(distanceText);
x += C_SCROLLED_LIST_ITEM_WIDTH - C_DISTANCE_SWITCH_WIDTH - 6;
y += (C_OPTION_ITEM_HEIGHT - C_DISTANCE_SWITCH_HEIGHT) / 2 - 2;
pList->fill(x + 0, y + 0, x + C_DISTANCE_SWITCH_WIDTH - 0, y + C_DISTANCE_SWITCH_HEIGHT - 0, 0xFF444444);
pList->fill(x + 1, y + 1, x + C_DISTANCE_SWITCH_WIDTH - 1, y + C_DISTANCE_SWITCH_HEIGHT - 1, 0xFF111111);
pList->drawCenteredString(
pList->m_pMinecraft->m_pFont,
distanceTextStr,
x + C_DISTANCE_SWITCH_WIDTH / 2,
y + (C_DISTANCE_SWITCH_HEIGHT - 8) / 2,
0xFFFFFF
);
}
OptionList::OptionList(Minecraft* pMinecraft, int width, int height, int something, int something2) :
ScrolledSelectionList(pMinecraft, width, height, something, something2, C_OPTION_ITEM_HEIGHT)
{
m_selectedItem = -1;
}
OptionList::~OptionList()
{
clear();
}
int OptionList::getNumberOfItems()
{
return int (m_items.size());
}
// b appears to be unused
void OptionList::selectItem(int index, bool b)
{
if (index >= 0 && index < getNumberOfItems())
{
if (!m_items[index]->maySelect())
return;
}
m_selectedItem = index;
}
bool OptionList::isSelectedItem(int index)
{
return m_selectedItem == index;
}
void OptionList::drawOnOffSwitch(int x, int y, bool state, bool disabled)
{
// Draws a simplistic On/Off switch.
uint32_t
edgeColor = 0xFF6D6668,
backdropEnabled = 0xFFAAAAAA,
backdropDisabled = 0xFF333333,
leverOn = 0xFFFFFFFF,
leverOff = 0xFF888888;
if (disabled)
{
edgeColor = 0xFF2A292A;
backdropEnabled = 0xFF555555;
backdropDisabled = 0xFF191919,
leverOn = 0xFF7F7F7F,
leverOff = 0xFF444444;
}
// Draw edges
fill(x + 0, y + 0, x + C_ON_OFF_SWITCH_WIDTH - 0, y + C_ON_OFF_SWITCH_HEIGHT - 0, edgeColor);
// Draw backdrop
fill(x + 1, y + 1, x + C_ON_OFF_SWITCH_WIDTH - 1, y + C_ON_OFF_SWITCH_HEIGHT - 1, state ? backdropEnabled : backdropDisabled);
if (state)
{
// Draw ON position
fill(x + 5, y + 3, x + 9, y + C_ON_OFF_SWITCH_HEIGHT - 3, edgeColor);
fill(x + 6, y + 4, x + 8, y + C_ON_OFF_SWITCH_HEIGHT - 4, leverOn);
fill(x + C_ON_OFF_SWITCH_WIDTH / 2 + 2, y + 1, x + C_ON_OFF_SWITCH_WIDTH - 1, y + C_ON_OFF_SWITCH_HEIGHT - 1, leverOn);
}
else
{
// Draw OFF position
fill(x + C_ON_OFF_SWITCH_WIDTH - 11, y + 3, x + C_ON_OFF_SWITCH_WIDTH - 3, y + C_ON_OFF_SWITCH_HEIGHT - 3, edgeColor);
fill(x + C_ON_OFF_SWITCH_WIDTH - 10, y + 4, x + C_ON_OFF_SWITCH_WIDTH - 4, y + C_ON_OFF_SWITCH_HEIGHT - 4, backdropDisabled);
fill(x + C_ON_OFF_SWITCH_WIDTH - 8, y + C_ON_OFF_SWITCH_HEIGHT/2 - 1, x + C_ON_OFF_SWITCH_WIDTH - 6, y + C_ON_OFF_SWITCH_HEIGHT/2 + 1, edgeColor);
fill(x + 1, y + 1, x + C_ON_OFF_SWITCH_WIDTH / 2 - 2, y + C_ON_OFF_SWITCH_HEIGHT - 1, leverOff);
}
}
void OptionList::renderItem(int index, int x, int y, int height, Tesselator& t)
{
OptionItem* pItem = m_items[index];
pItem->render(this, x, y);
}
void OptionList::renderBackground(float f)
{
if (!m_pMinecraft->isLevelGenerated())
m_pMinecraft->m_pScreen->renderMenuBackground(f);
}
void OptionList::renderHoleBackground(float a, float b, int c, int d)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(0x202020, 0xC0);
t.vertexUV(0.0f, b, 0.0f, 0.0f, b / 32.0f);
t.vertexUV(float(field_18), b, 0.0f, field_18 / 32.0f, b / 32.0f);
t.vertexUV(float(field_18), a, 0.0f, field_18 / 32.0f, a / 32.0f);
t.vertexUV(0.0f, a, 0.0f, 0.0f, a / 32.0f);
t.draw();
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
void OptionList::renderScrollBackground()
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(0x202020, 0x90);
t.vertexUV(field_24, field_10, 0.0f, field_24 / 32.0f, (field_10 + float(int(field_34))) / 32.0f);
t.vertexUV(field_20, field_10, 0.0f, field_20 / 32.0f, (field_10 + float(int(field_34))) / 32.0f);
t.vertexUV(field_20, field_C, 0.0f, field_20 / 32.0f, (field_C + float(int(field_34))) / 32.0f);
t.vertexUV(field_24, field_C, 0.0f, field_24 / 32.0f, (field_C + float(int(field_34))) / 32.0f);
t.draw();
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
void OptionList::onClickItem(int index, int mouseX, int mouseY)
{
if (index >= getNumberOfItems())
index = -1;
selectItem(index, false);
if (index >= 0)
m_items[index]->onClick(this, mouseX, mouseY);
}
void OptionList::clear()
{
for (std::vector<OptionItem*>::iterator iter = m_items.begin();
iter != m_items.end();
++iter)
{
delete (*iter);
}
m_items.clear();
}
void OptionList::initDefaultMenu()
{
Options* pOptions = m_pMinecraft->getOptions();
int currentIndex = -1;
#define HEADER(text) do { m_items.push_back(new HeaderOptionItem(text)); currentIndex++; } while (0)
#define OPTION(type, name, text) do { m_items.push_back(new type ## OptionItem(&pOptions->name, text)); currentIndex++; } while (0)
int idxLM = -1, idxGrass = -1, idxBiome = -1, idxSplit = -1;
HEADER("Video");
{
OPTION(Distance, m_iViewDistance, "View distance");
OPTION(AORender, m_bAmbientOcclusion, "Smooth lighting");
OPTION(Render, m_bFancyGraphics, "Fancy graphics");
OPTION(Boolean, m_bViewBobbing, "View bobbing");
OPTION(Boolean, m_bAnaglyphs, "3d Anaglyphs");
OPTION(Boolean, m_bBlockOutlines, "Block outlines");
OPTION(Render, m_bFancyGrass, "Fancy grass"); idxGrass = currentIndex; // renders colored grass side overlay
OPTION(Render, m_bBiomeColors, "Biome colors"); idxBiome = currentIndex; // colors the grass based on the current biome
OPTION(Boolean, m_bDontRenderGui, "Hide GUI");
OPTION(Boolean, m_bDebugText, "Debug text");
}
HEADER("Controls");
{
OPTION(Boolean, m_bAutoJump, "Auto jump");
OPTION(Boolean, m_bInvertMouse, "Invert Y-axis");
OPTION(Boolean, m_bSplitControls, "Split controls"); idxSplit = currentIndex;
OPTION(Boolean, m_bFlyCheat, "Flight hax");
}
HEADER("Multiplayer");
{
OPTION(Boolean, m_bServerVisibleDefault, "Local server multiplayer"); idxLM = currentIndex;
}
#ifdef __EMSCRIPTEN
m_items[idxLM]->setDisabled(true);
#else
(void)idxLM;
#endif
if (!GetPatchManager()->IsGrassSidesTinted())
m_items[idxGrass]->setDisabled(true);
if (!GrassColor::isAvailable() || !FoliageColor::isAvailable())
m_items[idxBiome]->setDisabled(true);
if (!m_pMinecraft->isTouchscreen())
m_items[idxSplit]->setDisabled(true);
}