mirror of
https://github.com/celisej567/mcpe.git
synced 2025-12-31 17:49:17 +03:00
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
121 lines
2.4 KiB
C++
121 lines
2.4 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#include "Button.hpp"
|
|
|
|
void Button::_init()
|
|
{
|
|
m_width = 0;
|
|
m_height = 0;
|
|
m_xPos = 0;
|
|
m_yPos = 0;
|
|
m_text = "";
|
|
m_bEnabled = true;
|
|
m_bVisible = true;
|
|
field_36 = false;
|
|
|
|
#ifndef ORIGINAL_CODE
|
|
m_lastX = 0;
|
|
m_lastY = 0;
|
|
#endif
|
|
}
|
|
|
|
Button::Button(int buttonId, int xPos, int yPos, int btnWidth, int btnHeight, const std::string& text)
|
|
{
|
|
_init();
|
|
|
|
m_buttonId = buttonId;
|
|
m_xPos = xPos;
|
|
m_yPos = yPos;
|
|
m_text = text;
|
|
m_width = btnWidth;
|
|
m_height = btnHeight;
|
|
}
|
|
|
|
Button::Button(int buttonId, int xPos, int yPos, const std::string& text)
|
|
{
|
|
_init();
|
|
|
|
m_buttonId = buttonId;
|
|
m_xPos = xPos;
|
|
m_yPos = yPos;
|
|
m_text = text;
|
|
m_width = 200;
|
|
m_height = 24;
|
|
}
|
|
|
|
Button::Button(int buttonId, const std::string& text)
|
|
{
|
|
_init();
|
|
|
|
m_buttonId = buttonId;
|
|
m_text = text;
|
|
m_width = 200;
|
|
m_height = 24;
|
|
}
|
|
|
|
bool Button::clicked(Minecraft* pMinecraft, int xPos, int yPos)
|
|
{
|
|
if (!m_bEnabled) return false;
|
|
if (xPos < m_xPos) return false;
|
|
if (yPos < m_yPos) return false;
|
|
if (xPos >= m_xPos + m_width) return false;
|
|
if (yPos >= m_yPos + m_height) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int Button::getYImage(bool bHovered)
|
|
{
|
|
if (!m_bEnabled) return 0;
|
|
if (bHovered) return 2;
|
|
return 1;
|
|
}
|
|
|
|
void Button::released(int xPos, int yPos)
|
|
{
|
|
|
|
}
|
|
|
|
void Button::renderBg(Minecraft*, int, int)
|
|
{
|
|
|
|
}
|
|
|
|
void Button::render(Minecraft* pMinecraft, int xPos, int yPos)
|
|
{
|
|
if (!m_bVisible) return;
|
|
|
|
#ifdef ENH_HIGHLIGHT_BY_HOVER
|
|
field_36 = clicked(pMinecraft, xPos, yPos);
|
|
#endif
|
|
|
|
Font* pFont = pMinecraft->m_pFont;
|
|
Textures* pTexs = pMinecraft->m_pTextures;
|
|
|
|
pTexs->loadAndBindTexture("gui/gui.png");
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
int iYPos = 20 * getYImage(field_36) + 46;
|
|
|
|
blit(m_xPos, m_yPos, 0, iYPos, m_width / 2, m_height, 0, 20);
|
|
blit(m_xPos + m_width / 2, m_yPos, 200 - m_width / 2, iYPos, m_width / 2, m_height, 0, 20);
|
|
|
|
renderBg(pMinecraft, xPos, yPos);
|
|
|
|
int textColor;
|
|
if (!m_bEnabled)
|
|
textColor = int(0xFFA0A0A0U);
|
|
else if (field_36)
|
|
textColor = int(0xFFFFA0U);
|
|
else
|
|
textColor = int(0xE0E0E0U);
|
|
|
|
drawCenteredString(pFont, m_text, m_xPos + m_width / 2, m_yPos + (m_height - 8) / 2, textColor);
|
|
}
|