Files
mcpe/platforms/sdl/base/AppPlatform_sdl_base.cpp
2023-11-03 03:17:28 +02:00

218 lines
4.0 KiB
C++

#include "AppPlatform_sdl_base.hpp"
#include <sstream>
#include <fstream>
#include <sys/stat.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#else
#include "thirdparty/GL/GL.hpp"
#endif
#include "common/Utils.hpp"
#include "SoundSystemAL.hpp"
void AppPlatform_sdl_base::_init(std::string storageDir, SDL_Window *window)
{
_storageDir = storageDir;
_window = window;
_iconTexture = nullptr;
_icon = nullptr;
m_bShiftPressed[0] = false;
m_bShiftPressed[1] = false;
ensureDirectoryExists(_storageDir.c_str());
m_pLogger = new Logger;
m_pSoundSystem = nullptr;
}
void AppPlatform_sdl_base::initSoundSystem()
{
if (!m_pSoundSystem)
{
m_pSoundSystem = new SoundSystemAL();
LOG_I("Initializing OpenAL SoundSystem...");
}
else
{
LOG_E("Trying to initialize SoundSystem more than once!");
}
}
void AppPlatform_sdl_base::setIcon(const Texture& icon)
{
if (!icon.m_pixels)
return;
SAFE_DELETE(_iconTexture);
if (_icon) SDL_FreeSurface(_icon);
_iconTexture = new Texture(icon);
_icon = getSurfaceForTexture(_iconTexture);
if (_icon)
SDL_SetWindowIcon(_window, _icon);
}
AppPlatform_sdl_base::~AppPlatform_sdl_base()
{
if (_icon) SDL_FreeSurface(_icon);
SAFE_DELETE(_iconTexture);
SAFE_DELETE(m_pSoundSystem);
// DELETE THIS LAST
SAFE_DELETE(m_pLogger);
}
SDL_Surface* AppPlatform_sdl_base::getSurfaceForTexture(const Texture* const texture)
{
if (!texture) return nullptr;
void * const pixels = texture->m_pixels;
const int width = texture->m_width;
const int height = texture->m_height;
const int depth = 32; // Color depth (32-bit by default)
SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
pixels, width, height, depth,
width * 4, // Pitch
0x000000FF, 0x0000FF00, 0x00FF0000,
0xFF000000
);
if (!surface)
LOG_E("Failed loading SDL_Surface from Texture: %s", SDL_GetError());
return surface;
}
int AppPlatform_sdl_base::checkLicense()
{
// we own the game!!
return 1;
}
const char* const AppPlatform_sdl_base::getWindowTitle() const
{
return SDL_GetWindowTitle(_window);
}
int AppPlatform_sdl_base::getScreenWidth() const
{
int width;
SDL_GL_GetDrawableSize(_window, &width, nullptr);
return width;
}
int AppPlatform_sdl_base::getScreenHeight() const
{
int height;
SDL_GL_GetDrawableSize(_window, nullptr, &height);
return height;
}
void AppPlatform_sdl_base::setMouseGrabbed(bool b)
{
SDL_SetWindowGrab(_window, b ? SDL_TRUE : SDL_FALSE);
SDL_SetRelativeMouseMode(b ? SDL_TRUE : SDL_FALSE);
}
void AppPlatform_sdl_base::setMouseDiff(int x, int y)
{
xrel = x;
yrel = y;
}
void AppPlatform_sdl_base::getMouseDiff(int& x, int& y)
{
x = xrel;
y = yrel;
}
void AppPlatform_sdl_base::clearDiff()
{
xrel = 0;
yrel = 0;
}
bool AppPlatform_sdl_base::shiftPressed()
{
return m_bShiftPressed[0] || m_bShiftPressed[1];
}
void AppPlatform_sdl_base::setShiftPressed(bool b, bool isLeft)
{
m_bShiftPressed[isLeft ? 0 : 1] = b;
}
int AppPlatform_sdl_base::getUserInputStatus()
{
return -1;
}
MouseButtonType AppPlatform_sdl_base::GetMouseButtonType(SDL_Event event)
{
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
return BUTTON_LEFT;
case SDL_BUTTON_RIGHT:
return BUTTON_RIGHT;
case SDL_BUTTON_MIDDLE:
return BUTTON_MIDDLE;
default:
return BUTTON_NONE;
}
}
bool AppPlatform_sdl_base::GetMouseButtonState(SDL_Event event)
{
bool result;
switch (event.type)
{
case SDL_MOUSEBUTTONDOWN:
result = true;
break;
case SDL_MOUSEBUTTONUP:
result = false;
break;
case SDL_MOUSEWHEEL:
{
short wheelDelta = event.wheel.y;
if (wheelDelta > 0)
{
// "A positive value indicates that the wheel was rotated forward, away from the user."
result = false;
}
else
{
// "A negative value indicates that the wheel was rotated backward, toward the user."
result = true;
}
break;
}
default:
result = false;
break;
}
return result;
}
Keyboard::KeyState AppPlatform_sdl_base::GetKeyState(SDL_Event event)
{
switch (event.key.state)
{
case SDL_RELEASED:
return Keyboard::UP;
case SDL_PRESSED:
default:
return Keyboard::DOWN;
}
}