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mcpe/source/world/level/storage/ChunkStorage.hpp
2023-08-05 04:38:53 -04:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include <vector>
class Level;
class LevelChunk;
class ChunkStorage
{
public:
virtual ~ChunkStorage();
virtual LevelChunk* load(Level*, int, int);
virtual void save(Level*, LevelChunk*);
virtual void saveEntities(Level*, LevelChunk*);
virtual void saveAll(Level*, std::vector<LevelChunk*>&);
virtual void tick();
virtual void flush();
};