Files
mcpe/source/client/renderer/entity/ItemSpriteRenderer.hpp

15 lines
242 B
C++

#pragma once
#include "EntityRenderer.hpp"
class ItemSpriteRenderer : public EntityRenderer
{
public:
ItemSpriteRenderer(int sprite);
void render(Entity*, float x, float y, float z, float a, float b) override;
public:
int m_sprite;
};