Files
mcpe/source/client/renderer/WaterTexture.cpp
2023-08-09 12:41:27 +03:00

93 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "DynamicTexture.hpp"
#include "world/tile/Tile.hpp"
WaterTexture::WaterTexture() : DynamicTexture(Tile::water->m_TextureFrame)
{
field_40C = 0;
field_410 = 0;
m_data1 = new float[256];
m_data2 = new float[256];
m_data3 = new float[256];
m_data4 = new float[256];
for (int i = 0; i < 256; i++)
{
m_data1[i] = 0.0f;
m_data2[i] = 0.0f;
m_data3[i] = 0.0f;
m_data4[i] = 0.0f;
}
}
WaterTexture::~WaterTexture()
{
SAFE_DELETE(m_data1);
SAFE_DELETE(m_data2);
SAFE_DELETE(m_data3);
SAFE_DELETE(m_data4);
}
void WaterTexture::tick()
{
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
float f = 0.0f;
for (int i = x - 1; i <= x + 1; i++)
f += m_data1[16 * (y & 0xF) + (i & 0xF)];
m_data2[16 * y + x] = f / 3.3f + m_data3[16 * y + x] * 0.8f;
}
}
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
m_data3[16 * y + x] += m_data4[16 * y + x] * 0.05f;
if (m_data3[16 * y + x] < 0)
m_data3[16 * y + x] = 0;
m_data4[16 * y + x] -= 0.1f;
if (Mth::random() < 0.05f)
m_data4[16 * y + x] = 0.5f;
}
}
std::swap(m_data1, m_data2);
for (int i = 0; i < 256; i++)
{
float m = m_data1[i];
if (m < 0.0f)
m = 0.0f;
if (m > 1.0f)
m = 1.0f;
m = m * m;
int r, g, b, a;
r = int(32.0f + 32.0f * m);
g = int(64.0f + 50.0f * m);
a = int(146.0f + 50.0f * m);
b = 255;
m_pixels[i * 4 + 0] = uint8_t(r);
m_pixels[i * 4 + 1] = uint8_t(g);
m_pixels[i * 4 + 2] = uint8_t(b);
m_pixels[i * 4 + 3] = uint8_t(a);
}
}