mirror of
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502 lines
13 KiB
C++
502 lines
13 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include <RakPeer.h>
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#include "ClientSideNetworkHandler.hpp"
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#include "common/Utils.hpp"
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// This lets you make the client shut up and not log events in the debug console.
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#define VERBOSE_CLIENT
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#if defined(ORIGINAL_CODE) || defined(VERBOSE_CLIENT)
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#define puts_ignorable(str) LOG_I(str)
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#define printf_ignorable(str, ...) LOG_I(str, __VA_ARGS__)
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#else
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#define puts_ignorable(str)
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#define printf_ignorable(str, ...)
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#endif
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ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* pMinecraft, RakNetInstance* pRakNetInstance)
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{
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m_pMinecraft = pMinecraft;
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m_pRakNetInstance = pRakNetInstance;
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m_pServerPeer = m_pRakNetInstance->getPeer();
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m_chunksRequested = 0;
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m_serverProtocolVersion = 0;
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m_pLevel = nullptr;
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m_field_14 = 0;
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m_field_24 = 0;
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}
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void ClientSideNetworkHandler::levelGenerated(Level* level)
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{
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m_pLevel = level;
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requestNextChunk();
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}
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void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& rakGuid) // server guid
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{
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RakNet::RakNetGUID localGuid = ((RakNet::RakPeer*)m_pServerPeer)->GetMyGUID();
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printf_ignorable("onConnect, server guid: %s, local guid: %s", rakGuid.ToString(), localGuid.ToString());
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m_serverGUID = rakGuid;
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LoginPacket* pLoginPkt = new LoginPacket;
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pLoginPkt->m_str = RakNet::RakString(m_pMinecraft->m_pUser->field_0.c_str());
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m_pRakNetInstance->send(pLoginPkt);
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}
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void ClientSideNetworkHandler::onUnableToConnect()
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{
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puts_ignorable("onUnableToConnect");
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// get rid of the prepare-thread to stop preparation immediately
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if (m_pMinecraft->m_pPrepThread)
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{
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delete m_pMinecraft->m_pPrepThread;
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m_pMinecraft->m_pPrepThread = nullptr;
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}
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// throw to the start menu for now
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m_pMinecraft->m_pGui->screenMain();
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}
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void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& rakGuid)
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{
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puts_ignorable("onDisconnect");
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if (m_pLevel)
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m_pLevel->m_bIsMultiplayer = false;
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m_pMinecraft->m_pGui->addMessage("Disconnected from server");
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, MessagePacket* pMsgPkt)
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{
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puts_ignorable("MessagePacket");
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m_pMinecraft->m_pGui->addMessage(pMsgPkt->m_str.C_String());
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, StartGamePacket* pStartGamePkt)
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{
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puts_ignorable("StartGamePacket");
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m_pMinecraft->getLevelSource()->deleteLevel("_LastJoinedServer");
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m_pLevel = new Level(
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m_pMinecraft->getLevelSource()->selectLevel("_LastJoinedServer", true),
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"temp",
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pStartGamePkt->field_4,
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pStartGamePkt->field_8);
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m_pLevel->m_bIsMultiplayer = true;
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LocalPlayer *pLocalPlayer = new LocalPlayer(m_pMinecraft, m_pLevel, m_pMinecraft->m_pUser, m_pLevel->m_pDimension->field_50);
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pLocalPlayer->m_guid = ((RakNet::RakPeer*)m_pServerPeer)->GetMyGUID();
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pLocalPlayer->m_EntityID = pStartGamePkt->field_C;
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pLocalPlayer->moveTo(
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pStartGamePkt->field_10,
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pStartGamePkt->field_14,
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pStartGamePkt->field_18,
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pLocalPlayer->m_yaw,
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pLocalPlayer->m_pitch);
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pLocalPlayer->m_pInventory->prepareCreativeInventory();
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m_pLevel->setTime(pStartGamePkt->m_time);
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m_serverProtocolVersion = pStartGamePkt->m_version;
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m_pMinecraft->setLevel(m_pLevel, "ClientSideNetworkHandler -> setLevel", pLocalPlayer);
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, AddPlayerPacket* pAddPlayerPkt)
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{
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puts_ignorable("AddPlayerPacket");
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if (!m_pLevel) return;
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Player* pPlayer = new Player(m_pLevel);
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pPlayer->m_EntityID = pAddPlayerPkt->m_id;
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m_pLevel->addEntity(pPlayer);
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pPlayer->moveTo(
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pAddPlayerPkt->m_x,
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pAddPlayerPkt->m_y,
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pAddPlayerPkt->m_z,
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pPlayer->m_yaw,
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pPlayer->m_pitch);
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pPlayer->m_name = pAddPlayerPkt->m_name;
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pPlayer->m_guid = pAddPlayerPkt->m_guid;
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pPlayer->m_pInventory->prepareCreativeInventory();
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m_pMinecraft->m_pGui->addMessage(pPlayer->m_name + " joined the game");
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, RemoveEntityPacket* pRemoveEntityPkt)
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{
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if (!m_pLevel) return;
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Entity* pEnt = m_pLevel->getEntity(pRemoveEntityPkt->m_id);
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if (pEnt)
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m_pLevel->removeEntity(pEnt);
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, MovePlayerPacket* packet)
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{
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if (!m_pLevel) return;
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Entity* pEntity = m_pLevel->getEntity(packet->m_id);
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if (!pEntity)
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{
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LOG_E("No player with id %d", packet->m_id);
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return;
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}
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pEntity->lerpTo(packet->m_x, packet->m_y, packet->m_z, packet->m_yaw, packet->m_pitch, 3);
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlaceBlockPacket* pPlaceBlockPkt)
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{
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puts_ignorable("PlaceBlockPacket");
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Player* pPlayer = (Player*)m_pLevel->getEntity(pPlaceBlockPkt->m_playerID);
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if (!pPlayer)
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{
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LOG_E("No player with id %d", pPlaceBlockPkt->m_playerID);
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return;
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}
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pPlayer->swing();
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// @BUG: Not buffering the update.
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if (!areAllChunksLoaded())
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return;
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int x = pPlaceBlockPkt->m_x;
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int y = pPlaceBlockPkt->m_y;
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int z = pPlaceBlockPkt->m_z;
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int tile = pPlaceBlockPkt->m_tile;
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int face = pPlaceBlockPkt->m_face;
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if (!m_pLevel->mayPlace(tile, x, y, z, true))
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return;
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Tile* pTile = Tile::tiles[tile];
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if (!m_pLevel->setTile(x, y, z, tile))
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return;
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Tile::tiles[tile]->setPlacedOnFace(m_pLevel, x, y, z, face);
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Tile::tiles[tile]->setPlacedBy(m_pLevel, x, y, z, pPlayer);
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const Tile::SoundType* pSound = pTile->m_pSound;
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m_pLevel->playSound(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, "step." + pSound->m_name, 0.5f * (1.0f + pSound->field_18), 0.8f * pSound->field_1C);
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, RemoveBlockPacket* pRemoveBlockPkt)
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{
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puts_ignorable("RemoveBlockPacket");
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Player* pPlayer = (Player*)m_pLevel->getEntity(pRemoveBlockPkt->m_playerID);
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if (!pPlayer)
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{
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LOG_E("No player with id %d", pRemoveBlockPkt->m_playerID);
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return;
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}
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pPlayer->swing();
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// @BUG: Not buffering the update.
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if (!areAllChunksLoaded())
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return;
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int x = pRemoveBlockPkt->m_x;
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int y = pRemoveBlockPkt->m_y;
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int z = pRemoveBlockPkt->m_z;
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Tile* pTile = Tile::tiles[m_pLevel->getTile(x, y, z)];
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int data = m_pLevel->getData(x, y, z);
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bool setTileResult = m_pLevel->setTile(x, y, z, TILE_AIR);
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if (pTile && setTileResult)
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{
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const Tile::SoundType* pSound = pTile->m_pSound;
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m_pLevel->playSound(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, "step." + pSound->m_name, 0.5f * (1.0f + pSound->field_18), 0.8f * pSound->field_1C);
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pTile->destroy(m_pLevel, x, y, z, data);
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}
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, UpdateBlockPacket* pkt)
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{
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if (!areAllChunksLoaded())
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{
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m_bufferedBlockUpdates.push_back(SBufferedBlockUpdate(pkt->m_x, pkt->m_y, pkt->m_z, pkt->m_tile, pkt->m_data));
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return;
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}
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m_pLevel->setTileAndData(pkt->m_x, pkt->m_y, pkt->m_z, pkt->m_tile, pkt->m_data);
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, ChunkDataPacket* pChunkDataPkt)
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{
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if (!m_pLevel)
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{
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LOG_E("Level @ handle ChunkDataPacket is 0");
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return;
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}
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LevelChunk* pChunk = m_pLevel->getChunkSource()->create(pChunkDataPkt->m_x, pChunkDataPkt->m_z);
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if (!pChunk || pChunk->isEmpty())
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{
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LOG_E("Failed to find write-able chunk");
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// @BUG: Not trying again.
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return;
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}
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int x16 = 16 * pChunkDataPkt->m_x;
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int z16 = 16 * pChunkDataPkt->m_z;
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bool updated = false;
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int minY = 128, maxY = 0;
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int minX = 16, minZ = 16;
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int maxX = 0, maxZ = 0;
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for (int k = 0; k < 256; k++)
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{
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uint8_t updMap;
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pChunkDataPkt->m_data.Read(updMap);
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if (!updMap)
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continue;
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for (int j = 0; j < 8; j++)
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{
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if ((updMap >> j) & 1)
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{
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int yPos = j * 16;
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TileID tiles[16];
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uint8_t datas[16 / 2];
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pChunkDataPkt->m_data.Read((char*)tiles, 16 * sizeof(TileID));
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pChunkDataPkt->m_data.Read((char*)datas, 16 / 2);
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for (int i = 0; i < 16; i++)
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{
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m_pLevel->setTileNoUpdate(x16 + (k & 0xF), yPos + i, z16 + (k >> 4), tiles[i]);
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}
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int idx = ((k & 0xF) << 11) | ((k >> 4) << 7) + yPos;
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memcpy(&pChunk->m_tileData[idx >> 1], datas, sizeof datas);
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}
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int ymin = 16 * (1 << j);
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if (minY >= ymin)
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minY = ymin;
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if (maxY < ymin + 15)
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maxY = ymin + 15;
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}
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if (minX >= (k & 0xF))
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minX = k & 0xF;
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if (minZ >= (k >> 4))
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minZ = k >> 4;
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if (maxX <= (k & 0xF))
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maxX = k & 0xF;
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if (maxZ <= (k >> 4))
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maxZ = k >> 4;
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updated = true;
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}
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if (updated)
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m_pLevel->setTilesDirty(minX + x16, minY, minZ, maxX + x16, maxY, maxZ + z16);
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pChunk->m_bUnsaved = true;
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if (m_serverProtocolVersion < 2)
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{
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if (areAllChunksLoaded())
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flushAllBufferedUpdates();
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else
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requestNextChunk();
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}
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlayerEquipmentPacket* pPlayerEquipmentPkt)
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{
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Player* pPlayer = (Player*)m_pLevel->getEntity(pPlayerEquipmentPkt->m_playerID);
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if (!pPlayer)
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return;
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if (!Item::items[pPlayerEquipmentPkt->m_itemID])
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{
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LOG_W("That item %d doesn't actually exist!", pPlayerEquipmentPkt->m_itemID);
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return;
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}
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if (pPlayer->m_guid == m_pServerPeer->GetMyGUID())
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{
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LOG_W("Attempted to modify local player's inventory");
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return;
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}
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pPlayer->m_pInventory->selectItemById(pPlayerEquipmentPkt->m_itemID, C_MAX_HOTBAR_ITEMS);
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}
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void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LevelDataPacket* packet)
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{
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const int uncompMagic = 12847812, compMagic = 58712758, chunkSepMagic = 284787658;
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RakNet::BitStream* bs = &packet->m_data, bs2;
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int magicNum = 0;
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bs->Read(magicNum);
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if (magicNum != compMagic && magicNum != uncompMagic)
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{
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LOG_E("Invalid level data packet with magic %d", magicNum);
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return;
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}
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// If our data is compressed
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if (magicNum == compMagic)
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{
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// Decompress it before we handle it.
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int uncompSize = 0, compSize = 0;
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bs->Read(uncompSize);
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bs->Read(compSize);
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LOG_I("Decompressing level data. Compressed: %d bytes, uncompressed: %d bytes", compSize, uncompSize);
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// Read the compressed data.
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uint8_t* pCompData = new uint8_t[compSize];
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bs->Read((char*)pCompData, compSize);
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// Inflate it.
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uint8_t* pUncompData = ZlibInflateToMemory(pCompData, compSize, uncompSize);
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SAFE_DELETE_ARRAY(pCompData);
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// If we couldn't, bail
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if (!pUncompData)
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{
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LOG_E("Failed to decompress level data!");
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return;
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}
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// Do some small scale hacks to get bs2 contain the uncompressed data.
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bs2.Reset();
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bs2.Write((const char*)pUncompData, uncompSize);
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bs2.ResetReadPointer();
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bs = &bs2;
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// Delete the uncompressed data, since we've written it to our bitstream.
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SAFE_DELETE_ARRAY(pUncompData);
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bs->Read(magicNum);
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}
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int chunksX = 0, chunksZ = 0;
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bs->Read(chunksX);
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bs->Read(chunksZ);
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if (chunksX != C_MAX_CHUNKS_X || chunksZ != C_MAX_CHUNKS_Z)
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{
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LOG_E("We don't yet support a level of size %d x %d chunks. Some chunks may disappear or be regenerated.", chunksX, chunksZ);
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}
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for (int x = 0; x < chunksX; x++)
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{
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for (int z = 0; z < chunksZ; z++)
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{
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bs->Read(magicNum);
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if (magicNum != chunkSepMagic)
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{
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_FAIL_BECAUSE_INVALID:
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LOG_E("Aborting because level data is invalid, reading chunk %d, %d. Magic: %d", x, z, magicNum);
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return;
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}
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uint8_t ptype = 0;
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// read the data size. This'll let us know how much to read.
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int dataSize = 0;
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bs->Read(dataSize);
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LevelChunk* pChunk = m_pLevel->getChunk(x, z);
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if (!pChunk || pChunk->isEmpty())
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LOG_E("No chunk at %d, %d", x, z);
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// continue reading anyway to skip over the offending chunk
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// Seems like reading a bitstream from another bitstream reads all the way
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// to the end, so we need to duplicate in this fashion.
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RakNet::BitStream bs2;
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bs2.Write(*bs, 8 * dataSize);
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// Ensure the packet type is correct.
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bs2.Read(ptype);
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if (ptype != PACKET_CHUNK_DATA)
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goto _FAIL_BECAUSE_INVALID;
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// Read the chunk data packet itself, and handle it.
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ChunkDataPacket cdp(x, z, pChunk);
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cdp.read(&bs2);
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if (pChunk)
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handle(guid, &cdp);
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// Handle lighting immediately, to ensure it doesn't get out of control.
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while (m_pLevel->updateLights());
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}
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}
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// All chunks are loaded. Also flush all the updates we've buffered.
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m_chunksRequested = 256;
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flushAllBufferedUpdates();
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}
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bool ClientSideNetworkHandler::areAllChunksLoaded()
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{
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return m_chunksRequested > 255;
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}
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void ClientSideNetworkHandler::requestNextChunk()
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{
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if (areAllChunksLoaded())
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return;
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// @BUG: The return value of areAllChunksLoaded() is actually true even before the
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// 256th chunk is loaded.
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if (m_serverProtocolVersion < 2)
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{
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m_pRakNetInstance->send(new RequestChunkPacket(m_chunksRequested % 16, m_chunksRequested / 16));
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m_chunksRequested++;
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}
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else
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{
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m_pRakNetInstance->send(new RequestChunkPacket(-9999, -9999));
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}
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}
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void ClientSideNetworkHandler::flushAllBufferedUpdates()
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{
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for (int i = 0; i < int(m_bufferedBlockUpdates.size()); i++)
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{
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SBufferedBlockUpdate& u = m_bufferedBlockUpdates[i];
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m_pLevel->setTileAndData(u.x, u.y, u.z, u.tile, u.data);
|
|
}
|
|
}
|