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mcpe/source/world/tile/LiquidTileStatic.hpp
2023-08-10 13:27:30 +03:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "LiquidTile.hpp"
class LiquidTileStatic : public LiquidTile
{
public:
LiquidTileStatic(int id, Material* pMtl);
void neighborChanged(Level* level, int x, int y, int z, int dir) override;
void tick(Level* level, int x, int y, int z, Random* random) override;
bool isFlammable(Level*, int x, int y, int z);
void setDynamic(Level*, int x, int y, int z);
};