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* Visual Studio Project Overhaul + Cleanup * SDL2 project for Windows * Re-added game client icon to SDL2 code * Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type) * Renamed "LoggerWindows" to "LoggerWin32" * Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then. * Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it. * I wonder if this still works on macOS... * Bugfixes & Fixed for macOS * Options::savePropertiesToFile Logging Bugfix * Silence Winsock Deprecation Warnings in RakNet * VS Project Improvements - Replaced 50 billion relative paths with $(MC_ROOT) - Added $(RAKNET_PATH) variable to override RakNet location - Re-added gitignore for .vcxproj.user files - Added debugging config to Directory.Builds.props - Slimmed down project configurations for SDL2 * VS Project Config Bugfixes - Fixed RakNet header path for additional includes * RakNet Target for XCode * XCode Project Config Fixes * Packet logging * Network VS Project Filter Fix * Fix RakNet Packet ID Length We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions. * Additional RakNet Error Handling * Disable packet logging * * Fix CMakeLists.txt This reflects the relocation of ClientSideNetworkHandler.cpp. * * Also add renderer/GL/GL.cpp to the CMakeLists.txt * * Replace libpng with stb_image * * Fix buggy water behavior. * * Put the CMakeLists of the SDL project in debug mode * Visual Studio 2010 Support * * Change the SdlIoCallbacks from an array to a single member. This fixes compilation of the sdl2 target on VS. * * Fix missing _error label. * Revert "* Fix missing _error label." This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74. * Revert "* Replace libpng with stb_image" * info_updateGame Tiles --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
163 lines
3.6 KiB
C++
163 lines
3.6 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "SurvivalMode.hpp"
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#include "client/app/Minecraft.hpp"
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SurvivalMode::SurvivalMode(Minecraft* pMC) : GameMode(pMC),
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m_destroyingX(-1), m_destroyingY(-1), m_destroyingZ(-1),
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m_destroyProgress(0.0f),
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m_lastDestroyProgress(0.0f),
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m_destroyTicks(0),
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m_destroyCooldown(0)
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{
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}
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void SurvivalMode::initPlayer(Player* p)
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{
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p->m_yaw = -180.0f;
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p->m_pInventory->prepareSurvivalInventory();
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}
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bool SurvivalMode::canHurtPlayer()
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{
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return true;
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}
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void SurvivalMode::startDestroyBlock(int x, int y, int z, int i)
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{
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TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
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if (tile <= 0)
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return;
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if (m_destroyProgress == 0.0f)
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{
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Tile::tiles[tile]->attack(m_pMinecraft->m_pLevel, x, y, z, m_pMinecraft->m_pLocalPlayer);
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}
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if (Tile::tiles[tile]->getDestroyProgress(m_pMinecraft->m_pLocalPlayer) >= 1.0f)
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{
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destroyBlock(x, y, z, i);
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}
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return;
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}
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bool SurvivalMode::destroyBlock(int x, int y, int z, int i)
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{
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m_pMinecraft->m_pParticleEngine->destroy(x, y, z);
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TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
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int data = m_pMinecraft->m_pLevel->getData(x, y, z);
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if (!GameMode::destroyBlock(x, y, z, i))
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return false;
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//@HUH: check too late?
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bool bCanDestroy = m_pMinecraft->m_pLocalPlayer->canDestroy(Tile::tiles[tile]);
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if (bCanDestroy)
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{
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Tile::tiles[tile]->playerDestroy(m_pMinecraft->m_pLevel, m_pMinecraft->m_pLocalPlayer, x, y, z, data);
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if (m_pMinecraft->isOnline())
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{
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m_pMinecraft->m_pRakNetInstance->send(new RemoveBlockPacket(m_pMinecraft->m_pLocalPlayer->m_EntityID, x, y, z));
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}
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}
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return true;
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}
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void SurvivalMode::continueDestroyBlock(int x, int y, int z, int i)
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{
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if (m_destroyCooldown > 0)
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{
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m_destroyCooldown--;
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return;
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}
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if (m_destroyingX != x || m_destroyingY != y || m_destroyingZ != z)
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{
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m_destroyProgress = 0.0f;
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m_lastDestroyProgress = 0.0f;
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m_destroyTicks = 0;
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m_destroyingX = x;
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m_destroyingY = y;
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m_destroyingZ = z;
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return;
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}
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TileID tile = m_pMinecraft->m_pLevel->getTile(m_destroyingX, m_destroyingY, m_destroyingZ);
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if (!tile)
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return;
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Tile* pTile = Tile::tiles[tile];
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float destroyProgress = pTile->getDestroyProgress(m_pMinecraft->m_pLocalPlayer);
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m_destroyProgress += 16.0f * destroyProgress;
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m_destroyTicks++;
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if ((m_destroyTicks & 3) == 1)
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{
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m_pMinecraft->m_pSoundEngine->play("step." + pTile->m_pSound->m_name,
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float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f,
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0.5f * (1.0f + pTile->m_pSound->field_18), 0.8f * pTile->m_pSound->field_1C);
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}
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if (m_destroyProgress >= 1.0f)
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{
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destroyBlock(m_destroyingX, m_destroyingY, m_destroyingZ, i);
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m_destroyTicks = 0;
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m_destroyCooldown = 5;
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m_destroyProgress = 0.0f;
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m_lastDestroyProgress = 0.0f;
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}
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}
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void SurvivalMode::stopDestroyBlock()
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{
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m_destroyProgress = 0.0f;
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m_destroyCooldown = 0;
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}
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void SurvivalMode::tick()
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{
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m_lastDestroyProgress = m_destroyProgress;
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}
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void SurvivalMode::render(float f)
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{
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if (m_destroyProgress <= 0.0f)
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{
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m_pMinecraft->m_gui.field_8 = 0.0f;
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m_pMinecraft->m_pLevelRenderer->field_10 = 0.0f;
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}
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else
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{
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float x = m_lastDestroyProgress + (m_destroyProgress - m_lastDestroyProgress) * f;
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m_pMinecraft->m_gui.field_8 = x;
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m_pMinecraft->m_pLevelRenderer->field_10 = x;
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}
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}
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float SurvivalMode::getPickRange()
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{
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return 5.0f;
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}
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bool SurvivalMode::isCreativeType()
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{
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return false;
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}
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bool SurvivalMode::isSurvivalType()
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{
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return true;
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}
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