Files
mcpe/source/world/entity/PrimedTnt.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

79 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "PrimedTnt.hpp"
#include "world/level/Level.hpp"
void PrimedTnt::_init()
{
m_fuseTimer = 0;
field_C8 = RENDER_TNT;
field_34 = 1;
setSize(0.98f, 0.98f);
field_84 = field_8C * 0.5f;
}
PrimedTnt::PrimedTnt(Level* level, float x, float y, float z) : Entity(level)
{
_init();
setPos(x, y, z);
float fAng = 0.017453f * 2.0f * float(M_PI) * Mth::random();
m_vel.x = -0.02f * Mth::sin(fAng);
m_vel.z = -0.02f * Mth::cos(fAng);
m_vel.y = 0.2f;
field_3C = m_pos;
m_fuseTimer = 80; // 4 secs
}
void PrimedTnt::explode()
{
// @NOTE: Not passing `this` as pointer to entity
m_pLevel->explode(nullptr, m_pos.x, m_pos.y, m_pos.z, 2.5f);
}
float PrimedTnt::getShadowHeightOffs()
{
return 0.0f;
}
bool PrimedTnt::isPickable()
{
return !m_bRemoved;
}
void PrimedTnt::tick()
{
field_3C = m_pos;
m_vel.y -= 0.04f;
move(m_vel.x, m_vel.y, m_vel.z);
m_vel *= 0.98f;
if (field_7C)
{
m_vel.x *= 0.7f;
m_vel.z *= 0.7f;
m_vel.y *= -0.5f;
}
m_fuseTimer--;
if (m_fuseTimer <= 0)
{
remove();
explode();
}
else
{
m_pLevel->addParticle("smoke", m_pos.x, m_pos.y + 0.5f, m_pos.z, 0.0f, 0.0f, 0.0f);
}
}