Files
mcpe/source/world/entity/PathfinderMob.cpp
iProgramInCpp 23444c2d83 * Misc. fixes to the pig
Still broken....
2023-12-07 19:35:58 +02:00

240 lines
5.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "PathfinderMob.hpp"
#include "world/level/Level.hpp"
PathfinderMob::PathfinderMob(Level* pLevel) : Mob(pLevel)
{
field_BA0 = false;
field_BA4 = 0;
}
Entity* PathfinderMob::getAttackTarget()
{
return m_pAttackTarget;
}
void PathfinderMob::setAttackTarget(Entity* pEnt)
{
m_pAttackTarget = pEnt;
}
Entity* PathfinderMob::findAttackTarget()
{
return nullptr;
}
bool PathfinderMob::checkHurtTarget(Entity* pEnt, float f)
{
return false;
}
void PathfinderMob::checkCantSeeTarget(Entity* pEnt, float f)
{
if (f > 32.0f)
setAttackTarget(nullptr);
}
float PathfinderMob::getWalkTargetValue(int, int, int)
{
return 0.0f;
}
bool PathfinderMob::shouldHoldGround()
{
return false;
}
void PathfinderMob::findRandomStrollLocation()
{
bool foundLocation = false;
float maxDist = -99999.0f;
int dx = -1, dy = -1, dz = -1;
for (int i = 0; i < 10; i++)
{
int testX = Mth::floor(float(m_pos.x + m_random.nextInt(13)) - 6.0f);
int testY = Mth::floor(float(m_pos.y + m_random.nextInt(7)) - 3.0f);
int testZ = Mth::floor(float(m_pos.z + m_random.nextInt(13)) - 6.0f);
float wtv = getWalkTargetValue(testX, testY, testZ);
if (maxDist < wtv)
{
maxDist = wtv;
dx = testX;
dy = testY;
dz = testZ;
foundLocation = true;
}
}
if (foundLocation)
{
m_pLevel->findPath(&m_path, this, dx, dy, dz, 10.0f);
}
}
float PathfinderMob::getWalkingSpeedModifier()
{
float mod = Mob::getWalkingSpeedModifier();
if (field_BA4 > 0)
mod *= 2.0f;
return mod;
}
bool PathfinderMob::canSpawn()
{
if (!Mob::canSpawn())
return false;
return getWalkTargetValue(Mth::floor(m_pos.x), Mth::floor(m_hitbox.min.y), Mth::floor(m_pos.z)) >= 0.0f;
}
static Vec3 GetNodePosition(Node* pNode, Entity* pEnt)
{
float offset = float(int(pEnt->field_88 + 1.0f)) * 0.5f;
float fx = float(pNode->m_x) + offset;
float fz = float(pNode->m_z) + offset;
float fy = float(pNode->m_y);
return Vec3(fx, fy, fz);
}
void PathfinderMob::updateAi()
{
if (field_BA4 > 0)
field_BA4--;
field_BA0 = shouldHoldGround();
if (m_pAttackTarget)
{
if (!m_pAttackTarget->isAlive())
{
m_pAttackTarget = nullptr;
}
else
{
float dist = m_pAttackTarget->distanceTo(this);
if (canSee(m_pAttackTarget))
checkHurtTarget(m_pAttackTarget, dist);
else
checkCantSeeTarget(m_pAttackTarget, dist);
}
}
else
{
m_pAttackTarget = findAttackTarget();
if (m_pAttackTarget)
m_pLevel->findPath(&m_path, this, m_pAttackTarget, 16.0f);
}
if (!field_BA0 && m_pAttackTarget && (m_path.empty() || m_random.nextInt(20) != 0))
{
m_pLevel->findPath(&m_path, this, m_pAttackTarget, 16.0f);
}
else if (!field_BA0 && ((m_path.empty() && m_random.nextInt(180) == 0) || field_BA4 > 0 || m_random.nextInt(120) == 0))
{
if (field_AFC < 100)
findRandomStrollLocation();
}
m_pitch = 0.0f;
if (m_path.empty() || m_random.nextInt(100) == 0)
{
Mob::updateAi();
return;
}
// follow path
Node* pCurrNode = m_path.getCurrentNode();
Vec3 nodePos = GetNodePosition(pCurrNode, this);
// Skip all nodes that we are inside of.
float sqdbl = (field_88 * 2.0f) * (field_88 * 2.0f);
while (sqdbl > nodePos.distanceToSqr(Vec3(m_pos.x, nodePos.y, m_pos.z)))
{
m_path.advance();
if (m_path.endOfPath())
{
m_path.clear();
pCurrNode = nullptr;
break;
}
nodePos = GetNodePosition(pCurrNode, this);
}
field_B0C = false;
bool inWater = isInWater();
bool inLava = isInLava();
if (!pCurrNode)
{
float ang = Mth::atan2(nodePos.z - m_pos.z, nodePos.x - m_pos.x) * 180.0f / float(M_PI) - 90.0f;
float heightDiff = nodePos.y - Mth::floor(m_hitbox.min.y + 0.5f);
field_B04 = field_B14;
float angDiff = ang - m_yaw;
while (angDiff < -180.0f) angDiff += 360.0f;
while (angDiff >= 180.0f) angDiff -= 360.0f;
if (angDiff > +30.0f) angDiff = +30.0f;
if (angDiff < -30.0f) angDiff = -30.0f;
float oldYaw = m_yaw;
m_yaw += angDiff;
if (field_BA0 && m_pAttackTarget)
{
float ang2 = Mth::atan2(m_pAttackTarget->m_pos.z - m_pos.z, m_pAttackTarget->m_pos.x - m_pos.x) * 180.0f / float(M_PI) - 90.0f;
m_yaw = ang2;
float thing = ((((angDiff + oldYaw) - ang2) + 90.0f) * float(M_PI)) / 180.0f;
// @NOTE: Using old field_B04 value
field_B00 = -field_B04 * Mth::sin(thing);
field_B04 = field_B04 * Mth::cos(thing);
}
if (heightDiff > 0.0f)
field_B0C = true;
}
if (m_pAttackTarget)
lookAt(m_pAttackTarget, 30.0f, 30.0f);
// if we hit a wall while moving
if (field_7D && !isPathFinding())
field_B0C = true;
// if we're in water, try to swim up
if (m_random.nextFloat() < 0.8f && (inWater || inLava))
field_B0C = true;
}
void PathfinderMob::setPath(Path& path)
{
// @TODO: Not sure if it calls the destructor here. In original Minecraft, it doesn't.
m_path = path;
}
bool PathfinderMob::isPathFinding()
{
return !m_path.empty();
}