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* Visual Studio Project Overhaul + Cleanup * SDL2 project for Windows * Re-added game client icon to SDL2 code * Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type) * Renamed "LoggerWindows" to "LoggerWin32" * Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then. * Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it. * I wonder if this still works on macOS... * Bugfixes & Fixed for macOS * Options::savePropertiesToFile Logging Bugfix * Silence Winsock Deprecation Warnings in RakNet * VS Project Improvements - Replaced 50 billion relative paths with $(MC_ROOT) - Added $(RAKNET_PATH) variable to override RakNet location - Re-added gitignore for .vcxproj.user files - Added debugging config to Directory.Builds.props - Slimmed down project configurations for SDL2 * VS Project Config Bugfixes - Fixed RakNet header path for additional includes * RakNet Target for XCode * XCode Project Config Fixes * Packet logging * Network VS Project Filter Fix * Fix RakNet Packet ID Length We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions. * Additional RakNet Error Handling * Disable packet logging * * Fix CMakeLists.txt This reflects the relocation of ClientSideNetworkHandler.cpp. * * Also add renderer/GL/GL.cpp to the CMakeLists.txt * * Replace libpng with stb_image * * Fix buggy water behavior. * * Put the CMakeLists of the SDL project in debug mode * Visual Studio 2010 Support * * Change the SdlIoCallbacks from an array to a single member. This fixes compilation of the sdl2 target on VS. * * Fix missing _error label. * Revert "* Fix missing _error label." This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74. * Revert "* Replace libpng with stb_image" * info_updateGame Tiles --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
314 lines
7.5 KiB
C++
314 lines
7.5 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "RakNetInstance.hpp"
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#include "MinecraftPackets.hpp"
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#include "GetTime.h"
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//#define LOG_PACKETS
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#ifdef LOG_PACKETS
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#define LOG_PACKET(str, ...) LOG_I(str, __VA_ARGS__)
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#else
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#define LOG_PACKET(str, ...)
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#endif
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RakNetInstance::RakNetInstance()
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{
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m_bIsHost = false;
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m_pRakPeerInterface = RakNet::RakPeerInterface::GetInstance();
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m_pRakPeerInterface->SetOccasionalPing(true);
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}
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RakNetInstance::~RakNetInstance()
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{
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if (m_pRakPeerInterface)
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{
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m_pRakPeerInterface->Shutdown(100);
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RakNet::RakPeerInterface::DestroyInstance(m_pRakPeerInterface);
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m_pRakPeerInterface = nullptr;
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}
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}
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void RakNetInstance::announceServer(const std::string& name)
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{
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if (m_bIsHost && m_pRakPeerInterface->IsActive())
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{
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RakNet::RakString rs;
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rs += "MCCPP;Demo;"; // @NOTE: still adding 'Demo' despite not actually being a demo.
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rs += name.c_str();
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RakNet::BitStream bs;
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rs.Serialize(&bs);
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m_pRakPeerInterface->SetOfflinePingResponse((const char*)bs.GetData(), bs.GetNumberOfBytesUsed());
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}
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}
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void RakNetInstance::clearServerList()
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{
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m_servers.clear();
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}
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bool RakNetInstance::connect(const char* host, int port)
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{
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RakNet::SocketDescriptor sd;
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disconnect();
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if (m_pRakPeerInterface->Startup(4, &sd, 1) != RakNet::RAKNET_STARTED)
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return false;
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LOG_I("Connecting to %s", host);
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// Was evaluated to a bool, CONNECTION_ATTEMPT_STARTED is 0
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return m_pRakPeerInterface->Connect(host, port, nullptr, 0) != RakNet::CONNECTION_ATTEMPT_STARTED;
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}
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void RakNetInstance::disconnect()
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{
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if (m_pRakPeerInterface->IsActive())
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m_pRakPeerInterface->Shutdown(500);
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m_bIsHost = false;
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m_bPingingForHosts = false;
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}
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RakNet::RakPeerInterface* RakNetInstance::getPeer()
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{
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return m_pRakPeerInterface;
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}
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std::vector<PingedCompatibleServer>* RakNetInstance::getServerList()
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{
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return &m_servers;
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}
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bool RakNetInstance::host(const std::string& name, int port, int maxConnections)
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{
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if (m_pRakPeerInterface->IsActive())
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m_pRakPeerInterface->Shutdown(500);
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RakNet::SocketDescriptor sd(port, nullptr);
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m_pRakPeerInterface->SetMaximumIncomingConnections(maxConnections);
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int result = m_pRakPeerInterface->Startup(maxConnections, &sd, 1);
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m_bIsHost = true;
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m_bPingingForHosts = false;
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return result == RakNet::RAKNET_STARTED;
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}
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bool RakNetInstance::isMyLocalGuid(const RakNet::RakNetGUID& guid)
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{
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if (!m_pRakPeerInterface->IsActive())
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return false;
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return m_pRakPeerInterface->GetMyGUID() == guid;
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}
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void RakNetInstance::pingForHosts(int port)
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{
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if (!m_pRakPeerInterface->IsActive())
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{
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RakNet::SocketDescriptor sd;
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m_pRakPeerInterface->Startup(4, &sd, 1);
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}
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m_hostPingPort = port;
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m_bPingingForHosts = true;
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m_startedPingingAt = RakNet::GetTimeMS();
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m_pRakPeerInterface->Ping("255.255.255.255", port, true, 0);
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}
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void RakNetInstance::runEvents(NetEventCallback* callback)
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{
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while (true)
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{
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RakNet::Packet* pPacket = m_pRakPeerInterface->Receive();
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if (!pPacket)
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break;
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uint8_t packetType = *(pPacket->data);
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RakNet::BitStream* pBitStream = new RakNet::BitStream(pPacket->data + 1, pPacket->length - 1, 0);
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LOG_PACKET("Recieved packet from %s (id: %d bitStream: 0x%x length: %u)", pPacket->systemAddress.ToString(), packetType, pBitStream, pPacket->length);
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// @NOTE: why -1?
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if (packetType >= PACKET_LOGIN - 1)
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{
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Packet* pUserPacket = MinecraftPackets::createPacket(packetType);
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if (pUserPacket)
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{
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pUserPacket->read(pBitStream);
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pUserPacket->handle(pPacket->guid, callback);
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delete pUserPacket;
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}
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else
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{
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LOG_W("Received unrecognized packet type: %d", packetType);
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}
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}
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else if (packetType > ID_DETECT_LOST_CONNECTIONS)
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switch (packetType)
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{
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case ID_CONNECTION_REQUEST_ACCEPTED:
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{
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// @BUG: Two players sending connection requests at the same time could cause one of them to fail to connect
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m_guid = pPacket->guid;
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callback->onConnect(pPacket->guid);
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break;
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}
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case ID_CONNECTION_ATTEMPT_FAILED:
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{
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callback->onUnableToConnect();
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break;
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}
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case ID_NEW_INCOMING_CONNECTION:
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{
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callback->onNewClient(pPacket->guid);
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break;
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}
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case ID_DISCONNECTION_NOTIFICATION:
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case ID_CONNECTION_LOST:
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{
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callback->onDisconnect(pPacket->guid);
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break;
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}
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case ID_UNCONNECTED_PONG:
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{
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unsigned int thing;
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RakNet::RakString serverInfo, mccppDemo = "MCCPP;Demo;";
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pBitStream->Read(thing);
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pBitStream->Read(serverInfo);
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// check if the server info starts with MCCPP;Demo;
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if (serverInfo.GetLength() < mccppDemo.GetLength())
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break;
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RakNet::RakString headerSubstr = serverInfo.SubStr(0, unsigned(mccppDemo.GetLength()));
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if (mccppDemo.StrCmp(headerSubstr) != 0)
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break;
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// update the info of a pinged compatible server, if possible.
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for (int i = 0; i < m_servers.size(); i++)
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{
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PingedCompatibleServer& server = m_servers.at(i);
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if (server.m_address == pPacket->systemAddress)
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{
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server.m_lastPinged = RakNet::GetTimeMS();
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server.m_name = serverInfo.SubStr(unsigned(mccppDemo.GetLength()), unsigned(serverInfo.GetLength() - mccppDemo.GetLength()));
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goto SKIP_ADDING_NEW_ENTRY;
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}
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}
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// Add a new entry.
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{
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PingedCompatibleServer pcs;
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pcs.m_address = pPacket->systemAddress;
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pcs.m_lastPinged = RakNet::GetTimeMS();
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pcs.m_name = serverInfo.SubStr(unsigned(mccppDemo.GetLength()), unsigned(serverInfo.GetLength() - mccppDemo.GetLength()));
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m_servers.push_back(pcs);
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}
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SKIP_ADDING_NEW_ENTRY:
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break;
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}
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default:
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LOG_W("Received unrecognized RakNet packet type: %d", packetType);
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break;
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}
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m_pRakPeerInterface->DeallocatePacket(pPacket);
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if (pBitStream)
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delete pBitStream;
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}
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if (m_bPingingForHosts)
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{
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int timeDiff = RakNet::GetTimeMS() - m_startedPingingAt;
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if (timeDiff > 1000)
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{
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for (std::vector<PingedCompatibleServer>::iterator it = m_servers.begin(); it != m_servers.end(); )
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{
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if (RakNet::GetTimeMS() - it->m_lastPinged <= 3000)
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{
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it++;
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continue;
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}
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it = m_servers.erase(it);
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}
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pingForHosts(m_hostPingPort);
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}
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}
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}
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// this broadcasts a packet to all other connected peers
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void RakNetInstance::send(Packet* packet)
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{
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RakNet::BitStream bs;
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packet->write(&bs);
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uint32_t result;
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if (m_bIsHost)
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{
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result = m_pRakPeerInterface->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, RakNet::UNASSIGNED_RAKNET_GUID, true);
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}
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else
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{
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// send it to the host instead
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result = m_pRakPeerInterface->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, m_guid, false);
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}
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if (result != 0)
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{
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#ifdef LOG_PACKETS
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uint8_t packetId;
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bs.Read(packetId);
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LOG_PACKET("Sent packet (id: %d guid: %s)", packetId, m_bIsHost ? "UNASSIGNED_SYSTEM_ADDRESS" : m_guid.ToString());
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#endif
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}
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else
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{
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LOG_E("Failed to send packet!");
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}
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delete packet;
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// return 1300; --- ida tells me this returns 1300. Huh
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}
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// this sends a specific peer a message
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void RakNetInstance::send(const RakNet::RakNetGUID& guid, Packet* packet)
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{
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RakNet::BitStream bs;
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packet->write(&bs);
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m_pRakPeerInterface->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, guid, false);
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delete packet;
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// return 1300; --- ida tells me this returns 1300. Huh
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}
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void RakNetInstance::stopPingForHosts()
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{
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if (!m_bPingingForHosts)
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return;
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m_pRakPeerInterface->Shutdown(0);
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m_bPingingForHosts = false;
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}
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