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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "world/phys/AABB.hpp"
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#include "client/model/HumanoidModel.hpp"
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#include "client/renderer/Font.hpp"
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class EntityRenderDispatcher;
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class EntityRenderer
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{
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public:
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EntityRenderer();
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void bindTexture(const std::string& file);
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Font* getFont();
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void init(EntityRenderDispatcher* d);
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static void render(const AABB&, float, float, float);
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static void renderFlat(const AABB&);
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virtual void render(Entity*, float, float, float, float, float) = 0;
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virtual void onGraphicsReset();
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public:
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float field_4;
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float field_8;
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EntityRenderDispatcher* m_pDispatcher;
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// @HUH: Why is there a HumanoidModel here? There's another
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// in HumanoidMobRenderer...
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HumanoidModel m_model;
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};
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