Files
mcpe/source/client/renderer/Texture.hpp
Brent f7915a1dab Mac OS X 10.6 & More C++03 Support (#68)
* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-27 11:46:15 +03:00

38 lines
864 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <stdint.h>
#include "common/Utils.hpp"
struct Texture
{
int m_width;
int m_height;
uint32_t* m_pixels;
uint8_t field_C;
uint8_t field_D;
Texture()
{
m_width = 0;
m_height = 0;
m_pixels = nullptr;
field_C = false;
field_D = false;
}
Texture(int width, int height, void* pixels, uint8_t a1, uint8_t a2) : m_width(width), m_height(height), m_pixels((uint32_t*)pixels), field_C(a1), field_D(a2) {}
};
struct GLTexture
{
unsigned m_textureID; // GL texture ID
Texture m_textureData;
};