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mcpe/source/client/renderer/LightUpdate.hpp

32 lines
771 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "LightLayer.hpp"
class Level;
struct LightUpdate
{
const LightLayer* m_lightLayer;
int m_x1, m_y1, m_z1, m_x2, m_y2, m_z2;
LightUpdate(const LightLayer& ll, int x1, int y1, int z1, int x2, int y2, int z2)
{
m_lightLayer = ≪
m_x1 = x1; m_x2 = x2;
m_y1 = y1; m_y2 = y2;
m_z1 = z1; m_z2 = z2;
}
void update(Level* pLevel);
bool expandToContain(int x1, int y1, int z1, int x2, int y2, int z2);
};