Files
mcpe/source/client/renderer/FrustumCuller.cpp

44 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "FrustumCuller.hpp"
bool FrustumCuller::cubeFullyInFrustum(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
{
return m_frustumData.cubeFullyInFrustum(
minX - m_camPos.x,
minY - m_camPos.y,
minZ - m_camPos.z,
maxX - m_camPos.x,
maxY - m_camPos.y,
maxZ - m_camPos.z
);
}
bool FrustumCuller::cubeInFrustum(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
{
return m_frustumData.cubeInFrustum(
minX - m_camPos.x,
minY - m_camPos.y,
minZ - m_camPos.z,
maxX - m_camPos.x,
maxY - m_camPos.y,
maxZ - m_camPos.z
);
}
bool FrustumCuller::isVisible(const AABB& aabb)
{
return cubeInFrustum(aabb.min.x, aabb.min.y, aabb.min.z, aabb.max.x, aabb.max.y, aabb.max.z);
}
void FrustumCuller::prepare(float x, float y, float z)
{
m_camPos = Vec3(x, y, z);
}