Files
mcpe/source/client/gui/screens/SelectWorldScreen.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

42 lines
1.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "../Screen.hpp"
#include "../components/WorldSelectionList.hpp"
class SelectWorldScreen : public Screen
{
public:
SelectWorldScreen();
void init() override;
bool isInGameScreen() override;
void keyPressed(int code) override;
void tick() override;
void render(int mouseX, int mouseY, float f) override;
bool handleBackEvent(bool b) override;
void buttonClicked(Button* pButton) override;
bool isIndexValid(int);
std::string getUniqueLevelName(const std::string& in);
void loadLevelSource();
public:
Button m_btnDelete;
Button m_btnCreateNew;
Button m_btnBack;
Button m_btnUnknown;
WorldSelectionList* m_pWorldSelectionList;
std::vector<LevelSummary> m_levels;
bool field_12C;
int field_130;
};