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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "../Screen.hpp"
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class Inventory;
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class IngameBlockSelectionScreen : public Screen
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{
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public:
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IngameBlockSelectionScreen();
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Inventory* getInventory();
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int getBottomY();
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int getSelectedSlot(int x, int y);
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int getSlotPosX(int x);
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int getSlotPosY(int y);
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int getSlotsHeight();
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bool isAllowed(int slot);
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void renderSlots();
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void renderDemoOverlay();
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void renderSlot(int index, int x, int y, float f);
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void selectSlotAndClose();
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virtual void init() override;
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virtual void render(int x, int y, float f) override;
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virtual void mouseClicked(int x, int y, int type) override;
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virtual void mouseReleased(int x, int y, int type) override;
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virtual void removed() override;
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private:
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int m_selectedSlot;
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};
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