Files
mcpe/source/client/gui/screens/IngameBlockSelectionScreen.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

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1.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "../Screen.hpp"
class Inventory;
class IngameBlockSelectionScreen : public Screen
{
public:
IngameBlockSelectionScreen();
Inventory* getInventory();
int getBottomY();
int getSelectedSlot(int x, int y);
int getSlotPosX(int x);
int getSlotPosY(int y);
int getSlotsHeight();
bool isAllowed(int slot);
void renderSlots();
void renderDemoOverlay();
void renderSlot(int index, int x, int y, float f);
void selectSlotAndClose();
virtual void init() override;
virtual void render(int x, int y, float f) override;
virtual void mouseClicked(int x, int y, int type) override;
virtual void mouseReleased(int x, int y, int type) override;
virtual void removed() override;
private:
int m_selectedSlot;
};