Files
mcpe/source/client/gui/Gui.hpp
2023-11-04 00:11:40 +02:00

71 lines
1.9 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "GuiComponent.hpp"
#include "client/player/input/RectangleArea.hpp"
#include "client/app/Minecraft.hpp"
#include "common/Random.hpp"
#include "common/Utils.hpp"
class Minecraft; // in case we're included from Minecraft.hpp
struct GuiMessage
{
std::string msg;
int field_18;
GuiMessage(const std::string& x, int a) : msg(x), field_18(a) {}
};
class Gui : public GuiComponent
{
public:
Gui(Minecraft* pMinecraft);
void addMessage(const std::string& str);
void inventoryUpdated();
void renderVignette(float, int, int);
void setNowPlaying(const std::string& str);
void render(float f, bool bHaveScreen, int mouseX, int mouseY);
void tick();
void renderSlot(int slot, int x, int y, float f);
void renderSlotOverlay(int slot, int x, int y, float f);
int getSlotIdAt(int mx, int my);
bool isInside(int mx, int my);
void handleClick(int id, int mx, int my);
void handleKeyPressed(int keyCode);
void renderMessages(bool bShowAll);
int getNumSlots(); // Gets the number of slots in the inventory. Includes the '...' if in touch mode.
int getNumUsableSlots(); // Gets the number of usable slots in the inventory. Does not include the '...' if in touch mode.
RectangleArea getRectangleArea(bool b);
public:
static float InvGuiScale;
public:
float field_8;
std::string field_C;
std::vector<GuiMessage> m_guiMessages;
int field_24;
int field_28;
int field_2C;
Random m_random;
Minecraft* m_pMinecraft;
int field_9FC;
std::string field_A00;
int field_A18;
bool field_A1C;
float field_A20;
RenderChunk m_renderChunk;
bool field_A3C;
bool m_bRenderMessages;
};