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mcpe/source/world/level/storage/LevelStorage.hpp
2023-08-05 04:38:53 -04:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "ChunkStorage.hpp"
#include "LevelData.hpp"
class Dimension;
class Player;
typedef void ProgressListener;
class LevelStorage
{
public:
virtual ~LevelStorage();
virtual LevelData* prepareLevel(Level*) = 0;
virtual ChunkStorage* createChunkStorage(Dimension*) = 0;
virtual void saveLevelData(LevelData* levelData, std::vector<Player*>& players) = 0;
virtual void saveLevelData(LevelData* levelData);
virtual void savePlayerData(LevelData* levelData, std::vector<Player*>& players);
virtual void closeAll() = 0;
};