Files
mcpe/source/world/entity/FallingTile.cpp
2023-12-02 21:04:21 +03:00

95 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "FallingTile.hpp"
#include "world/level/Level.hpp"
FallingTile::FallingTile(Level* level) : Entity(level),
field_E0(0)
{
}
FallingTile::FallingTile(Level* level, float x, float y, float z, int id) : Entity(level),
field_E0(0)
{
m_id = id;
field_34 = 1;
setSize(0.98f, 0.98f);
field_84 = field_8C * 0.5f;
setPos(x, y, z);
field_3C.x = x;
field_3C.y = y;
field_3C.z = z;
m_vel.x = 0.0f;
m_vel.y = 0.0f;
m_vel.z = 0.0f;
#if defined(ENH_ALLOW_SAND_GRAVITY)
m_renderType = RENDER_FALLING_TILE;
#endif
}
float FallingTile::getShadowHeightOffs()
{
return 0.0f;
}
bool FallingTile::isPickable()
{
return !m_bRemoved;
}
void FallingTile::tick()
{
if (!m_id)
remove();
field_3C = m_pos;
field_E0++;
m_vel.y -= 0.04f;
move(m_vel.x, m_vel.y, m_vel.z);
m_vel *= 0.98f;
int tileX = Mth::floor(m_pos.x);
int tileY = Mth::floor(m_pos.y);
int tileZ = Mth::floor(m_pos.z);
// if we're inside one of our own tiles, clear it.
// Assumes we started there
if (m_pLevel->getTile(tileX, tileY, tileZ) == m_id)
m_pLevel->setTile(tileX, tileY, tileZ, TILE_AIR);
if (!field_7C)
{
if (field_E0 > 100 && !m_pLevel->m_bIsMultiplayer)
remove();
return;
}
m_vel.x *= 0.7f;
m_vel.z *= 0.7f;
m_vel.y *= -0.5f;
remove();
if (m_pLevel->mayPlace(m_id, tileX, tileY, tileZ, true))
{
m_pLevel->setTile(tileX, tileY, tileZ, m_id);
}
else
{
// @TODO: spawn resources?
}
}
Level* FallingTile::getLevel()
{
return m_pLevel;
}