Files
mcpe/source/network/ServerSideNetworkHandler.hpp
2023-12-02 21:09:20 +03:00

87 lines
3.3 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <map>
#include "NetEventCallback.hpp"
#include "client/app/Minecraft.hpp"
#include "RakNetInstance.hpp"
#include "world/level/LevelListener.hpp"
class Minecraft;
class ServerSideNetworkHandler;
struct OnlinePlayer
{
Player* m_pPlayer; // The player avatar this online player controls
RakNet::RakNetGUID m_guid;
OnlinePlayer(Player* p, const RakNet::RakNetGUID& guid) : m_pPlayer(p), m_guid(guid) {}
};
typedef void(ServerSideNetworkHandler::* CommandFunction)(OnlinePlayer* player, const std::vector<std::string>& parms);
typedef std::map<std::string, CommandFunction> CommandMap;
typedef std::map<RakNet::RakNetGUID, OnlinePlayer*> OnlinePlayerMap;
// @TODO: Rename to ServerNetworkHandler?
class ServerSideNetworkHandler : public NetEventCallback, public LevelListener
{
public:
// @TODO: We can do the following to finally split Network code from Client code
// ServerSideNetworkHandler(GameCallbacks *gameCallbacks, Level* level, GameMode* gameMode, RakNetInstance* rakNetInstance, PacketSender* packetSender, Player* localPlayer);
ServerSideNetworkHandler(Minecraft* minecraft, RakNetInstance* rakNetInstance);
~ServerSideNetworkHandler();
// Overridden from NetEventCallback
void levelGenerated(Level*) override;
void onNewClient(const RakNet::RakNetGUID&) override;
void onDisconnect(const RakNet::RakNetGUID&) override;
void handle(const RakNet::RakNetGUID&, LoginPacket*) override;
void handle(const RakNet::RakNetGUID&, MessagePacket*) override;
void handle(const RakNet::RakNetGUID&, MovePlayerPacket*) override;
void handle(const RakNet::RakNetGUID&, PlaceBlockPacket*) override;
void handle(const RakNet::RakNetGUID&, RemoveBlockPacket*) override;
void handle(const RakNet::RakNetGUID&, PlayerEquipmentPacket*) override;
void handle(const RakNet::RakNetGUID&, RequestChunkPacket*) override;
// Overridden from LevelListener
void tileBrightnessChanged(int x, int y, int z) override;
void tileChanged(int x, int y, int z) override;
void allowIncomingConnections(bool b);
void displayGameMessage(const std::string&);
void sendMessage(const RakNet::RakNetGUID& guid, const std::string&);
void sendMessage(OnlinePlayer*, const std::string&);
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& source);
// Custom
OnlinePlayer* getPlayerByGUID(const RakNet::RakNetGUID& guid);
void setupCommands();
// Commands
void commandHelp (OnlinePlayer*, const std::vector<std::string>&);
void commandStats (OnlinePlayer*, const std::vector<std::string>&);
void commandTime (OnlinePlayer*, const std::vector<std::string>&);
void commandSeed (OnlinePlayer*, const std::vector<std::string>&);
void commandTP (OnlinePlayer*, const std::vector<std::string>&);
void commandSummon (OnlinePlayer*, const std::vector<std::string>&);
public:
Minecraft* m_pMinecraft;
Level* m_pLevel;
RakNetInstance* m_pRakNetInstance;
RakNet::RakPeerInterface* m_pRakNetPeer;
bool m_bAllowIncoming;
OnlinePlayerMap m_onlinePlayers;
CommandMap m_commands;
};