mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-02 01:48:27 +03:00
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#include "Cube.hpp"
|
|
#include "renderer/GL/GL.hpp"
|
|
|
|
#define MUL_DEG_TO_RAD (180.0f / float(M_PI))
|
|
|
|
Cube::Cube(ModelPart* a2, int a3, int a4, float x, float y, float z, int d, int e, int f, float g)
|
|
{
|
|
float x1 = x, y1 = y, z1 = z;
|
|
float x2 = x + float(d), y2 = y + float(e), z2 = z + float(f);
|
|
|
|
field_29C = x1;
|
|
field_2A0 = y1;
|
|
field_2A4 = z1;
|
|
field_2A8 = x2;
|
|
field_2AC = y2;
|
|
field_2B0 = z2;
|
|
|
|
if (a2->field_18)
|
|
std::swap(x1, x2);
|
|
|
|
x1 -= g;
|
|
y1 -= g;
|
|
z1 -= g;
|
|
x2 += g;
|
|
y2 += g;
|
|
z2 += g;
|
|
|
|
m_verts[0] = VertexPT(x1, y1, z1, 0.0f, 0.0f);
|
|
m_verts[1] = VertexPT(x2, y1, z1, 0.0f, 8.0f);
|
|
m_verts[2] = VertexPT(x2, y2, z1, 8.0f, 8.0f);
|
|
m_verts[3] = VertexPT(x1, y2, z1, 8.0f, 0.0f);
|
|
m_verts[4] = VertexPT(x1, y1, z2, 0.0f, 0.0f);
|
|
m_verts[5] = VertexPT(x2, y1, z2, 0.0f, 8.0f);
|
|
m_verts[6] = VertexPT(x2, y2, z2, 8.0f, 8.0f);
|
|
m_verts[7] = VertexPT(x1, y2, z2, 8.0f, 0.0f);
|
|
|
|
int m = a3, n = a4;
|
|
|
|
m_faces[0] = PolygonQuad(&m_verts[5], &m_verts[1], &m_verts[2], &m_verts[6], m + f + d, n + f, m + f + d + f, n + f + e); // x2 face
|
|
m_faces[1] = PolygonQuad(&m_verts[0], &m_verts[4], &m_verts[7], &m_verts[3], m, n + f, m + f, n + f + e); // x1 face
|
|
m_faces[2] = PolygonQuad(&m_verts[5], &m_verts[4], &m_verts[0], &m_verts[1], m + f, n, m + f + d, n + f); // up face
|
|
m_faces[3] = PolygonQuad(&m_verts[7], &m_verts[6], &m_verts[2], &m_verts[3], m + f + d, n, m + f + d + d, n + f); // down face*
|
|
m_faces[4] = PolygonQuad(&m_verts[1], &m_verts[0], &m_verts[3], &m_verts[2], m + f, n + f, m + f + d, n + f + e); // z1 face
|
|
m_faces[5] = PolygonQuad(&m_verts[4], &m_verts[5], &m_verts[6], &m_verts[7], m + f + d + f, n + f, m + f + d + f + d, n + f + e); // z2 face
|
|
|
|
// *N.B. The original game specifies the vertex ordering as 2, 3, 7, 6, but that renders the back side of the cow upside down.
|
|
// This might not be proper form for the face, but we're disabling culling anyway so who cares.
|
|
|
|
if (a2->field_18)
|
|
{
|
|
for (int i = 0; i < 6; i++)
|
|
m_faces[i].mirror();
|
|
}
|
|
}
|
|
|
|
void Cube::compile(Tesselator& t, float scale)
|
|
{
|
|
for (int i = 0; i < 6; i++)
|
|
m_faces[i].render(t, scale);
|
|
}
|
|
|
|
void Cube::setId(const std::string& s)
|
|
{
|
|
m_id = s;
|
|
}
|