Files
mcpe/source/client/gui/screens/IngameBlockSelectionScreen.cpp
2023-11-04 00:11:40 +02:00

187 lines
4.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "IngameBlockSelectionScreen.hpp"
#include "client/app/Minecraft.hpp"
#include "client/renderer/entity/ItemRenderer.hpp"
std::string g_sNotAvailableInDemoVersion = "Not available in the demo version";
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
{
m_selectedSlot = 0;
}
Inventory* IngameBlockSelectionScreen::getInventory()
{
return m_pMinecraft->m_pLocalPlayer->m_pInventory;
}
int IngameBlockSelectionScreen::getBottomY()
{
// -1 for some reason, -2 to make it align between top of screen and top of hotbar instead
return (m_height - 22 * (getSlotsHeight() - 2)) / 2;
}
int IngameBlockSelectionScreen::getSelectedSlot(int x, int y)
{
int slotsHeight = getSlotsHeight();
int bottom = m_height - getBottomY();
int top = bottom - slotsHeight * 22;
int left = m_width / 2 - 87;
if (y < top)
return -1;
if (x < left)
return -1;
int idx = (x - left) / 20;
if (idx > 8)
return -1;
return idx + 9 * slotsHeight - 9 * ((y - top) / 22);
}
int IngameBlockSelectionScreen::getSlotPosX(int x)
{
return m_width / 2 - 88 + 20 * x;
}
int IngameBlockSelectionScreen::getSlotPosY(int y)
{
return m_height - getBottomY() - 22 * y;
}
int IngameBlockSelectionScreen::getSlotsHeight()
{
return (getInventory()->getNumSlots() + 8) / 9;
}
bool IngameBlockSelectionScreen::isAllowed(int slot)
{
return slot >= 0 && slot < getInventory()->getNumSlots();
}
void IngameBlockSelectionScreen::init()
{
Inventory* pInv = getInventory();
int nItems = pInv->getNumItems();
for (int i = 0; i < nItems; i++)
{
if (pInv->getItem(i)->m_itemID == pInv->getSelectedItemId())
{
m_selectedSlot = i;
break;
}
}
if (!isAllowed(m_selectedSlot))
m_selectedSlot = 0;
}
void IngameBlockSelectionScreen::renderSlot(int index, int x, int y, float f)
{
ItemInstance* pItem = getInventory()->getItem(index);
if (!pItem)
return;
if (!pItem->m_itemID)
return;
ItemRenderer::renderGuiItem(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, pItem, x, y, true);
ItemRenderer::renderGuiItemOverlay(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, pItem, x, y);
}
void IngameBlockSelectionScreen::renderSlots()
{
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
m_pMinecraft->m_pTextures->loadAndBindTexture("gui/gui.png");
for (int y = 0; y != -22 * getSlotsHeight(); y -= 22)
blit(m_width / 2 - 182 / 2, m_height - 3 - getBottomY() + y, 0, 0, 182, 22, 0, 0);
if (m_selectedSlot >= 0)
blit(m_width / 2 - 92 + 20 * (m_selectedSlot % 9), m_height - 4 - getBottomY() - 22 * (m_selectedSlot / 9), 0, 22, 24, 22, 0, 0);
for (int y = 0, index = 0; y < getSlotsHeight(); y++)
{
int posY = getSlotPosY(y);
for (int x = 0; x < 9; x++)
{
int posX = getSlotPosX(x);
renderSlot(index++, posX, posY, 0.0f);
}
}
}
void IngameBlockSelectionScreen::renderDemoOverlay()
{
fill(getSlotPosX(0) - 3, getSlotPosY(1) - 3, getSlotPosX(9), getSlotPosY(-1), 0xA0000000);
int x = (getSlotPosX(4) + getSlotPosX(5)) / 2;
int y = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
drawCenteredString(m_pMinecraft->m_pFont, g_sNotAvailableInDemoVersion, x, y, 0xFFFFFFFF);
}
void IngameBlockSelectionScreen::render(int x, int y, float f)
{
Screen::render(x, y, f);
glDisable(GL_DEPTH_TEST);
fill(0, 0, m_width, m_height, 0x80000000);
glEnable(GL_BLEND);
renderSlots();
#ifdef DEMO
renderDemoOverlay();
#endif
glEnable(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int type)
{
// not a left click
if (type != 1)
return;
int slot = getSelectedSlot(x, y);
if (isAllowed(slot))
m_selectedSlot = slot;
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int type)
{
// not a left click
if (type != 1)
return;
int slot = getSelectedSlot(x, y);
if (isAllowed(slot) && slot == m_selectedSlot)
selectSlotAndClose();
}
void IngameBlockSelectionScreen::removed()
{
m_pMinecraft->m_gui.inventoryUpdated();
}
void IngameBlockSelectionScreen::selectSlotAndClose()
{
Inventory* pInv = getInventory();
pInv->selectItem(m_selectedSlot, m_pMinecraft->m_gui.getNumUsableSlots());
m_pMinecraft->m_pSoundEngine->play("random.click");
m_pMinecraft->setScreen(nullptr);
}