mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-17 20:10:23 +03:00
87 lines
2.2 KiB
CMake
87 lines
2.2 KiB
CMake
# SDL Build
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# WASM
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if(EMSCRIPTEN)
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function(add_compile_and_link_options)
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add_compile_options(${ARGV})
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add_link_options(${ARGV})
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endfunction()
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set(CMAKE_EXECUTABLE_SUFFIX ".js")
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add_link_options("$<$<CONFIG:DEBUG>:-gsource-map>")
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endif()
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# Clang
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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add_compile_options(-Wno-inconsistent-missing-override -Wno-enum-compare-switch -Wno-register)
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endif()
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# Network library
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if(HAIKU)
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link_libraries(network)
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endif()
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# Threads
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if(EMSCRIPTEN)
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add_compile_and_link_options(-pthread)
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else()
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find_package(Threads)
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link_libraries(Threads::Threads)
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endif()
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# Build
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set(SOURCES
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main.cpp
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base/AppPlatform_sdl_base.cpp base/AppPlatform_sdl_base.hpp
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)
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if(EMSCRIPTEN)
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list(APPEND SOURCES emscripten/AppPlatform_sdl.cpp emscripten/AppPlatform_sdl.hpp)
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else()
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list(APPEND SOURCES desktop/AppPlatform_sdl.cpp desktop/AppPlatform_sdl.hpp)
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endif()
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add_executable(reminecraftpe ${SOURCES})
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# OpenAL
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add_subdirectory(../openal openal)
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target_link_libraries(reminecraftpe
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reminecraftpe-core
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reminecraftpe-openal
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)
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# LibPNG (If Needed)
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if(NOT EMSCRIPTEN)
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find_package(PNG REQUIRED)
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target_link_libraries(reminecraftpe PNG::PNG)
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endif()
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# SDL
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add_library(SDL INTERFACE)
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if(EMSCRIPTEN)
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set(SDL_FLAG -sUSE_SDL=2)
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target_compile_options(SDL INTERFACE "${SDL_FLAG}")
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target_link_options(SDL INTERFACE "${SDL_FLAG}")
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else()
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find_package(SDL2 REQUIRED)
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target_link_libraries(SDL INTERFACE SDL2::SDL2)
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endif()
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target_link_libraries(reminecraftpe SDL)
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if(TARGET SDL2::SDL2main)
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target_link_libraries(reminecraftpe SDL2::SDL2main)
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endif()
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# WASM
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if(EMSCRIPTEN)
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target_link_options(reminecraftpe PRIVATE -Wno-pthreads-mem-growth)
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target_link_options(reminecraftpe PRIVATE -sALLOW_MEMORY_GROWTH=1)
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# Export Resize Function
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target_link_options(reminecraftpe PRIVATE -sEXPORTED_FUNCTIONS=_main,_resize_from_js -sEXPORTED_RUNTIME_METHODS=ccall)
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endif()
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# Assets
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if(EMSCRIPTEN)
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target_link_options(reminecraftpe PRIVATE --use-preload-plugins --preload-file "${CMAKE_CURRENT_SOURCE_DIR}/../../game/assets@/assets")
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else()
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file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/../../game/assets" "${CMAKE_CURRENT_BINARY_DIR}/assets" SYMBOLIC)
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endif()
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