#include "AppPlatform_sdl.hpp" #include "common/Utils.hpp" AppPlatform_sdl::AppPlatform_sdl(std::string storageDir, SDL_Window *window) : AppPlatform_sdl_base(storageDir, window) { } Texture AppPlatform_sdl::loadTexture(const std::string& path, bool b) { Texture out; out.field_C = 1; out.field_D = 0; std::string realPath = getAssetPath(path); char *data = emscripten_get_preloaded_image_data(("/" + realPath).c_str(), &out.m_width, &out.m_height); if (data != NULL) { size_t data_size = out.m_width * out.m_height; out.m_pixels = new uint32_t[data_size]; memcpy(out.m_pixels, data, data_size * sizeof(uint32_t)); free(data); return out; } LOG_E("Couldn't find file: %s", realPath.c_str()); return out; } bool AppPlatform_sdl::doesTextureExist(const std::string& path) { // Get Full Path std::string realPath = getAssetPath(path); // Open File int width = 0, height = 0; char *data = emscripten_get_preloaded_image_data(("/" + realPath).c_str(), &width, &height); if (!data) { // Does Not Exist return false; } else { // File Exists free(data); return true; } }