/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include class Level; class LevelChunk; class ChunkStorage { public: virtual ~ChunkStorage(); virtual LevelChunk* load(Level*, int, int); virtual void save(Level*, LevelChunk*); virtual void saveEntities(Level*, LevelChunk*); virtual void saveAll(Level*, std::vector&); virtual void tick(); virtual void flush(); };