/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "LevelData.hpp" LevelData::LevelData() { } LevelData::LevelData(TLong seed, const std::string& name, int x) { m_seed = seed; field_20 = x; field_78 = name; } void PlayerData::loadPlayer(Player* player) { player->setPos(0.0f, 0.0f, 0.0f); player->m_pos = m_pos; player->field_3C = m_pos; player->field_98 = m_pos; player->m_vel.x = Mth::abs(m_vel.x) > 10.0f ? 0.0f : m_vel.x; player->m_vel.y = Mth::abs(m_vel.y) > 10.0f ? 0.0f : m_vel.y; player->m_vel.z = Mth::abs(m_vel.z) > 10.0f ? 0.0f : m_vel.z; player->m_pitch = player->field_60 = m_pitch; player->m_yaw = player->field_5C = m_yaw; player->m_distanceFallen = m_distanceFallen; player->field_C0 = field_24; player->field_BC = field_26; player->field_7C = field_28; // @NOTE: Why are we updating m_pos, field_3C and field_98 above if we do this? player->setPos(m_pos.x, m_pos.y, m_pos.z); for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++) player->m_pInventory->setSelectionSlotItemId(i, m_hotbar[i]); }