/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include "Utils.hpp" #include "Vec3.hpp" #include "Inventory.hpp" #include "BitStream.h" struct PlayerData { Vec3 m_pos; Vec3 m_vel; float m_pitch; float m_yaw; float m_distanceFallen; short field_24; short field_26; bool field_28; int m_hotbar[C_MAX_HOTBAR_ITEMS]; void loadPlayer(Player* player); void savePlayer(Player* player); }; struct LevelData { LevelData(); LevelData(TLong seed, const std::string&, int); void read(RakNet::BitStream& bs, int d); void write(RakNet::BitStream& bs); TLong m_seed = 0; Pos m_spawnPos; TLong field_10 = 0; int field_14 = 0; TLong field_18 = 0; int field_1C = 0; int field_20 = 0; PlayerData m_LocalPlayerData; int m_nPlayers = -1; std::string field_78; // inlined in 0.1.0 demo int getVersion() const { return field_20; } void setLevelName(const std::string& name) { field_78 = name; } };