Debug_SDL2
Win32
Debug_SDL2
x64
Debug
Win32
Release_SDL2
Win32
Release_SDL2
x64
Release
Win32
Debug
x64
Release
x64
17.0
Win32Proj
{5c1ce194-2dc6-441d-96f5-9780d0a10aab}
MinecraftClientSDL2
Application
true
Application
true
Application
false
true
Application
false
true
Application
true
Application
true
Application
false
true
Application
false
true
$(SDL2_PATH)\include;$(LIBPNG_PATH);$(OPENAL_PATH)\include;$(IncludePath)
Level3
true
USE_SDL;USE_OPENAL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\Release Library\;$(OPENAL_PATH)\libs\Win32\;%(AdditionalLibraryDirectories)
Level3
true
USE_SDL;USE_OPENAL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\Release Library\;$(OPENAL_PATH)\libs\Win32\;%(AdditionalLibraryDirectories)
copy $(SDL2_PATH)\VisualC\Win32\Release\SDL2.dll $(TargetDir) /y
Level3
true
true
true
USE_SDL;USE_OPENAL;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
true
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\Release Library\;$(OPENAL_PATH)\libs\Win32\;%(AdditionalLibraryDirectories)
Level3
true
true
true
USE_SDL;USE_OPENAL;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
true
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\Release Library\;$(OPENAL_PATH)\libs\Win32\;%(AdditionalLibraryDirectories)
copy $(SDL2_PATH)\VisualC\Win32\Release\SDL2.dll $(TargetDir) /y
Level3
true
USE_SDL;USE_OPENAL;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\x64\Release Library;$(OPENAL_PATH)\libs\Win64\;%(AdditionalLibraryDirectories)
Level3
true
USE_SDL;USE_OPENAL;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\x64\Release Library;$(OPENAL_PATH)\libs\Win64\;%(AdditionalLibraryDirectories)
copy $(SDL2_PATH)\VisualC\Win32\Release\SDL2.dll $(TargetDir) /y
Level3
true
true
true
USE_SDL;USE_OPENAL;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
true
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\x64\Release Library;$(OPENAL_PATH)\libs\Win64\;%(AdditionalLibraryDirectories)
Level3
true
true
true
USE_SDL;USE_OPENAL;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);%(PreprocessorDefinitions);%(PreprocessorDefinitions)
Console
true
true
true
$(SDL2_PATH)\VisualC\Win32\Release;$(LIBPNG_PATH)\projects\vstudio\x64\Release Library;$(OPENAL_PATH)\libs\Win64\;%(AdditionalLibraryDirectories)
copy $(SDL2_PATH)\VisualC\Win32\Release\SDL2.dll $(TargetDir) /y
{a6e03dca-99f6-45b8-800d-73060ae407fc}
{71774270-fd1b-4269-bd8f-f75a52d43eb6}
{bd8b8369-d75d-4d12-a85f-c521349b9125}
{5f7cd8c1-413c-4855-a450-2c765f16c5a4}
{5da292fd-fa40-45d8-900a-6652c9662913}
$(MC_ROOT)\game
WindowsLocalDebugger