/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Particle.hpp" RedDustParticle::RedDustParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) : Particle(level, x, y, z, 0.0f, 0.0f, 0.0f) { m_vel.x = vx + m_vel.x * 0.1f; m_vel.y = vy + m_vel.y * 0.1f; m_vel.z = vz + m_vel.z * 0.1f; if (vx == 0.0f) vx = 1.0f; float f = Mth::random() * 0.4f + 0.6f; field_F8 = f * vx * (Mth::random() * 0.2f + 0.8f); field_FC = f * vy * (Mth::random() * 0.2f + 0.8f); field_100 = f * vz * (Mth::random() * 0.2f + 0.8f); field_104 = field_F0 = field_F0 * 0.75f; m_bNoCollision = false; field_EC = int(8.0f / (0.2f + 0.8f * Mth::random())); } void RedDustParticle::render(Tesselator& t, float f, float a, float b, float c, float d, float e) { float mult = 32.0f * (float(field_E8 + f) / float(field_EC)); if (mult < 0.0f) mult = 0.0f; if (mult > 1.0f) mult = 1.0f; field_F0 = field_104 * mult; Particle::render(t, f, a, b, c, d, e); } void RedDustParticle::tick() { field_3C = m_pos; field_E8++; if (field_E8 > field_EC) remove(); m_vel.y += 0.004f; field_DC = -8 * field_E8 / field_EC + 7; move(m_vel.x, m_vel.y, m_vel.z); if (m_pos.y == field_3C.y) { m_vel.x *= 1.1f; m_vel.z *= 1.1f; } m_vel *= 0.96f; if (field_7C) { m_vel.x *= 0.7f; m_vel.z *= 0.7f; } }