/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "IngameBlockSelectionScreen.hpp" #include "client/renderer/entity/ItemRenderer.hpp" std::string g_sNotAvailableInDemoVersion = "Not available in the demo version"; IngameBlockSelectionScreen::IngameBlockSelectionScreen() { m_selectedSlot = 0; } Inventory* IngameBlockSelectionScreen::getInventory() { return m_pMinecraft->m_pLocalPlayer->m_pInventory; } int IngameBlockSelectionScreen::getBottomY() { // -1 for some reason, -2 to make it align between top of screen and top of hotbar instead return (m_height - 22 * (getSlotsHeight() - 2)) / 2; } int IngameBlockSelectionScreen::getSelectedSlot(int x, int y) { int slotsHeight = getSlotsHeight(); int bottom = m_height - getBottomY(); int top = bottom - slotsHeight * 22; int left = m_width / 2 - 87; if (y < top) return -1; if (x < left) return -1; int idx = (x - left) / 20; if (idx > 8) return -1; return idx + 9 * slotsHeight - 9 * ((y - top) / 22); } int IngameBlockSelectionScreen::getSlotPosX(int x) { return m_width / 2 - 88 + 20 * x; } int IngameBlockSelectionScreen::getSlotPosY(int y) { return m_height - getBottomY() - 22 * y; } int IngameBlockSelectionScreen::getSlotsHeight() { return (getInventory()->getNumSlots() + 8) / 9; } bool IngameBlockSelectionScreen::isAllowed(int slot) { return slot >= 0 && slot < getInventory()->getNumSlots(); } void IngameBlockSelectionScreen::init() { Inventory* pInv = getInventory(); int nItems = pInv->getNumItems(); for (int i = 0; i < nItems; i++) { if (pInv->getItem(i)->m_itemID == pInv->getSelectedItemId()) { m_selectedSlot = i; break; } } if (!isAllowed(m_selectedSlot)) m_selectedSlot = 0; } void IngameBlockSelectionScreen::renderSlot(int index, int x, int y, float f) { ItemInstance* pItem = getInventory()->getItem(index); if (!pItem) return; if (!pItem->m_itemID) return; ItemRenderer::renderGuiItem(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, pItem, x, y, true); ItemRenderer::renderGuiItemOverlay(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, pItem, x, y); } void IngameBlockSelectionScreen::renderSlots() { glColor4f(1.0f, 1.0f, 1.0f, 1.0f); m_pMinecraft->m_pTextures->loadAndBindTexture("gui/gui.png"); for (int y = 0; y != -22 * getSlotsHeight(); y -= 22) blit(m_width / 2 - 182 / 2, m_height - 3 - getBottomY() + y, 0, 0, 182, 22, 0, 0); if (m_selectedSlot >= 0) blit(m_width / 2 - 92 + 20 * (m_selectedSlot % 9), m_height - 4 - getBottomY() - 22 * (m_selectedSlot / 9), 0, 22, 24, 22, 0, 0); for (int y = 0, index = 0; y < getSlotsHeight(); y++) { int posY = getSlotPosY(y); for (int x = 0; x < 9; x++) { int posX = getSlotPosX(x); renderSlot(index++, posX, posY, 0.0f); } } } void IngameBlockSelectionScreen::renderDemoOverlay() { fill(getSlotPosX(0) - 3, getSlotPosY(1) - 3, getSlotPosX(9), getSlotPosY(-1), 0xA0000000); int x = (getSlotPosX(4) + getSlotPosX(5)) / 2; int y = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5; drawCenteredString(m_pMinecraft->m_pFont, g_sNotAvailableInDemoVersion, x, y, 0xFFFFFFFF); } void IngameBlockSelectionScreen::render(int x, int y, float f) { Screen::render(x, y, f); glDisable(GL_DEPTH_TEST); fill(0, 0, m_width, m_height, 0x80000000); glEnable(GL_BLEND); renderSlots(); #ifdef DEMO renderDemoOverlay(); #endif glEnable(GL_DEPTH_TEST); } void IngameBlockSelectionScreen::mouseClicked(int x, int y, int type) { // not a left click if (type != 1) return; int slot = getSelectedSlot(x, y); if (isAllowed(slot)) m_selectedSlot = slot; } void IngameBlockSelectionScreen::mouseReleased(int x, int y, int type) { // not a left click if (type != 1) return; int slot = getSelectedSlot(x, y); if (isAllowed(slot) && slot == m_selectedSlot) selectSlotAndClose(); } void IngameBlockSelectionScreen::removed() { m_pMinecraft->m_gui.inventoryUpdated(); } void IngameBlockSelectionScreen::selectSlotAndClose() { Inventory* pInv = getInventory(); pInv->selectItem(m_selectedSlot); m_pMinecraft->m_pSoundEngine->play("random.click"); m_pMinecraft->setScreen(nullptr); }