/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include "MouseDevice.hpp" struct MouseAction; class Mouse { public: static void feed(MouseButtonType buttonType, bool buttonState, int posX, int posY); static short getX(); static short getY(); static bool next(); static bool isButtonDown(MouseButtonType btn); static bool getButtonState(MouseButtonType btn); static bool getEventButtonState(); //static void setX(int x); //static void setY(int y); static void reset(); static void reset2(); static MouseButtonType getEventButton(); static MouseAction* getEvent(); private: static MouseDevice _instance; };