/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Particle.hpp" #include "world/level/Level.hpp" BubbleParticle::BubbleParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) : Particle(level, x, y, z, vx, vy, vz) { field_F8 = field_FC = field_100 = 1.0f; field_DC = PTI_BUBBLE; setSize(0.02f, 0.02f); field_F0 *= 0.2f + 0.6f * sharedRandom.nextFloat(); m_vel.x = vx * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f); m_vel.y = vy * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f); m_vel.z = vz * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f); field_EC = int(8.0f / (Mth::random() * 0.8f + 0.2f)); } void BubbleParticle::tick() { field_3C = m_pos; m_vel.y += 0.002f; move(m_vel.x, m_vel.y, m_vel.z); m_vel *= 0.85f; if (m_pLevel->getMaterial(Mth::floor(m_pos.x), Mth::floor(m_pos.y), Mth::floor(m_pos.z)) != Material::water) remove(); field_EC--; if (field_EC <= 0) remove(); }