/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Level.hpp" #include "Textures.hpp" #include "Particle.hpp" class ParticleEngine { public: ParticleEngine(Level*, Textures*); void add(Particle*); std::string countParticles(); void crack(int x, int y, int z, int dir); void destroy(int x, int y, int z); void render(Entity*, float f); void renderLit(); void tick(); void setLevel(Level*); public: Level* m_pLevel; // todo std::vector m_particles[4]; Textures* m_pTextures; Random m_random; };