/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Tile.hpp" class LadderTile : public Tile { public: LadderTile(int ID, int texture); bool isCubeShaped() override; bool isSolidRender() override; int getRenderShape() override; int getResourceCount(Random* random) override; AABB* getAABB(Level*, int x, int y, int z) override; AABB getTileAABB(Level*, int x, int y, int z) override; void setPlacedOnFace(Level*, int x, int y, int z, int face) override; void neighborChanged(Level*, int, int, int, int) override; bool mayPlace(Level*, int, int, int) override; };