/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Tile.hpp" class TopSnowTile : public Tile { public: TopSnowTile(int id, int texture, Material* pMtl); AABB* getAABB(Level*, int x, int y, int z) override; bool isCubeShaped() override; bool isSolidRender() override; int getResource(int, Random*) override; int getResourceCount(Random*) override; bool mayPlace(Level*, int x, int y, int z) override; void neighborChanged(Level*, int x, int y, int z, int d) override; bool shouldRenderFace(LevelSource*, int x, int y, int z, int i) override; void tick(Level*, int x, int y, int z, Random*) override; bool checkCanSurvive(Level*, int x, int y, int z); };