/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "client/common/Options.hpp" #include "client/common/Random.hpp" #include "SoundSystem.hpp" #include "SoundRepository.hpp" #include "platforms/PlatformDefinitions.hpp" class SoundEngine { public: SoundEngine(); void init(Options*); void play(const std::string& name); void play(const std::string& name, float, float, float, float, float); public: SOUND_SYSTEM_TYPE m_soundSystem; Options* m_pOptions; int field_40 = 0; Random m_random; SoundRepository m_repository; int field_A1C = 0; int field_A20; };