/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "ItemInHandRenderer.hpp" class Minecraft; class Entity; class GameRenderer { public: GameRenderer(Minecraft*); ~GameRenderer(); void saveMatrices(); void setupCamera(float f, int i); void bobHurt(float); void bobView(float); void moveCameraToPlayer(float); #ifndef ORIGINAL_CODE void renderNoCamera(); #endif void renderLevel(float); void render(float); void tick(); void setupGuiScreen(); void onGraphicsReset(); void zoomRegion(float a, float b, float c); void unZoomRegion(); void setupClearColor(float f); void setupFog(int i); void pick(float); void renderItemInHand(float, int); float getFov(float f); public: ItemInHandRenderer* m_pItemInHandRenderer = nullptr; Minecraft* m_pMinecraft = nullptr; float field_8 = 0.0f; int field_C = 0; Entity* field_10 = nullptr; float field_14 = 0.0f; float field_18 = 0.0f; float field_1C = 0.0f; float field_20 = 0.0f; float field_24 = 0.0f; float field_28 = 0.0f; float field_2C = 4.0f; float field_30 = 4.0f; float field_34 = 0.0f; float field_38 = 0.0f; float field_3C = 0.0f; float field_40 = 0.0f; float field_44 = 1.0f; float field_48 = 0.0f; float field_4C = 0.0f; float field_50 = 0.0f; float field_54 = 0.0f; float field_58 = 0.0f; float field_5C = 0.0f; float field_60 = 0.0f; float field_64 = 0.0f; float field_68 = 0.0f; float field_6C = 0.0f; float field_70 = 0.0f; float field_74 = 0.0f; float field_78 = 0.0f; float field_7C = 0.0f; float field_80 = 0.0f; float field_84 = 0.0f; float m_matrix_projection[16]; float m_matrix_model_view[16]; };