/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include "client/renderer/VertexPT.hpp" #include "client/renderer/Tesselator.hpp" #include "GameMods.hpp" class PolygonQuad { public: PolygonQuad() {}; PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d); PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, float u1, float v1, float u2, float v2); PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, int u1i, int v1i, int u2i, int v2i); void flipNormal(); void mirror(); void render(Tesselator& t, float scale, int unused); #ifdef ENH_ENTITY_SHADING void setColor(float r, float g, float b); #endif private: VertexPT m_verts[4]; bool m_bFlipNormals = false; #ifdef ENH_ENTITY_SHADING int m_color = 0xFFFFFF; #endif };