/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Vec3.hpp" class Entity; class HitResult { public: // looks ass backwards, but what can you do about it enum eHitResultType { AABB, ENTITY, NONE, }; enum eHitSide { NOHIT = -1, MINY = 0, MAXY, // 1 MINZ, // 2 MAXZ, // 3 MINX, // 4 MAXX, // 5 }; public: HitResult(); HitResult(Entity*); HitResult(int x, int y, int z, eHitSide hitSide, const Vec3&); public: eHitResultType m_hitType = NONE; // block coords? int m_tileX = 0; int m_tileY = 0; int m_tileZ = 0; eHitSide m_hitSide = MINY; // hit position Vec3 m_hitPos; Entity* m_pEnt = nullptr; bool m_bUnk24 = 0; };